From 77c8ecf6dfe1556795de73ca5d559b6fc80b81c4 Mon Sep 17 00:00:00 2001 From: Alexander Bock Date: Thu, 16 Jun 2016 01:02:13 +0200 Subject: [PATCH] Rename screnspace* to screenspace shaders --- modules/base/CMakeLists.txt | 4 ++-- .../base/shaders/{screnspace_fs.glsl => screenspace_fs.glsl} | 0 .../base/shaders/{screnspace_vs.glsl => screenspace_vs.glsl} | 0 src/rendering/screenspacerenderable.cpp | 4 ++-- 4 files changed, 4 insertions(+), 4 deletions(-) rename modules/base/shaders/{screnspace_fs.glsl => screenspace_fs.glsl} (100%) rename modules/base/shaders/{screnspace_vs.glsl => screenspace_vs.glsl} (100%) diff --git a/modules/base/CMakeLists.txt b/modules/base/CMakeLists.txt index 66a9bea9cc..42bc24c2a2 100644 --- a/modules/base/CMakeLists.txt +++ b/modules/base/CMakeLists.txt @@ -89,8 +89,8 @@ set(SHADER_FILES ${CMAKE_CURRENT_SOURCE_DIR}/shaders/star_fs.glsl ${CMAKE_CURRENT_SOURCE_DIR}/shaders/star_ge.glsl ${CMAKE_CURRENT_SOURCE_DIR}/shaders/star_vs.glsl - ${CMAKE_CURRENT_SOURCE_DIR}/shaders/screnspace_fs.glsl - ${CMAKE_CURRENT_SOURCE_DIR}/shaders/screnspace_vs.glsl + ${CMAKE_CURRENT_SOURCE_DIR}/shaders/screenspace_fs.glsl + ${CMAKE_CURRENT_SOURCE_DIR}/shaders/screenspace_vs.glsl ) source_group("Shader Files" FILES ${SHADER_FILES}) diff --git a/modules/base/shaders/screnspace_fs.glsl b/modules/base/shaders/screenspace_fs.glsl similarity index 100% rename from modules/base/shaders/screnspace_fs.glsl rename to modules/base/shaders/screenspace_fs.glsl diff --git a/modules/base/shaders/screnspace_vs.glsl b/modules/base/shaders/screenspace_vs.glsl similarity index 100% rename from modules/base/shaders/screnspace_vs.glsl rename to modules/base/shaders/screenspace_vs.glsl diff --git a/src/rendering/screenspacerenderable.cpp b/src/rendering/screenspacerenderable.cpp index f406644d68..6f405090f4 100644 --- a/src/rendering/screenspacerenderable.cpp +++ b/src/rendering/screenspacerenderable.cpp @@ -263,10 +263,10 @@ void ScreenSpaceRenderable::createShaders() { }; dict.setValue("rendererData", rendererData); - dict.setValue("fragmentPath", "${MODULE_BASE}/shaders/screnspace_fs.glsl"); + dict.setValue("fragmentPath", "${MODULE_BASE}/shaders/screenspace_fs.glsl"); _shader = ghoul::opengl::ProgramObject::Build( "ScreenSpaceProgram", - "${MODULE_BASE}/shaders/screnspace_vs.glsl", + "${MODULE_BASE}/shaders/screenspace_vs.glsl", "${SHADERS}/render.frag", dict );