Separate Renderable::initialize into initialize and initializeGL functions

Handle initialize in a separate thread and display rudimentary loading screen
This commit is contained in:
Alexander Bock
2017-11-02 14:27:35 -04:00
parent ca69408366
commit 78e3320cde
75 changed files with 260 additions and 159 deletions
+2 -2
View File
@@ -54,8 +54,8 @@ class RenderablePlane : public Renderable {
public:
RenderablePlane(const ghoul::Dictionary& dictionary);
void initialize() override;
void deinitialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;