Separate Renderable::initialize into initialize and initializeGL functions

Handle initialize in a separate thread and display rudimentary loading screen
This commit is contained in:
Alexander Bock
2017-11-02 14:27:35 -04:00
parent ca69408366
commit 78e3320cde
75 changed files with 260 additions and 159 deletions

View File

@@ -288,7 +288,7 @@ bool RenderableStars::isReady() const {
return (_program != nullptr) && (!_fullData.empty());
}
void RenderableStars::initialize() {
void RenderableStars::initializeGL() {
RenderEngine& renderEngine = OsEng.renderEngine();
_program = renderEngine.buildRenderProgram("Star",
"${MODULE_SPACE}/shaders/star_vs.glsl",
@@ -301,7 +301,7 @@ void RenderableStars::initialize() {
}
}
void RenderableStars::deinitialize() {
void RenderableStars::deinitializeGL() {
glDeleteBuffers(1, &_vbo);
_vbo = 0;
glDeleteVertexArrays(1, &_vao);