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Some more cleanup of RenderEngine
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@@ -77,8 +77,9 @@ public:
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RenderEngine();
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~RenderEngine();
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bool initialize();
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bool deinitialize();
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void initialize();
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void initializeGL();
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void deinitialize();
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void setSceneGraph(Scene* sceneGraph);
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Scene* scene();
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@@ -89,7 +90,6 @@ public:
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RaycasterManager& raycasterManager();
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// sgct wrapped functions
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bool initializeGL();
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void updateSceneGraph();
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void updateShaderPrograms();
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@@ -170,9 +170,6 @@ public:
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*/
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static scripting::LuaLibrary luaLibrary();
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// This is a temporary method to change the origin of the coordinate system ---abock
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void changeViewPoint(std::string origin);
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// Temporary fade functionality
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void startFading(int direction, float fadeDuration);
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@@ -217,7 +214,7 @@ private:
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float _currentFadeTime;
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int _fadeDirection;
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int _nAaSamples;
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unsigned int _frameNumber;
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uint64_t _frameNumber;
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std::vector<ghoul::opengl::ProgramObject*> _programs;
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std::vector<std::shared_ptr<ScreenSpaceRenderable>> _screenSpaceRenderables;
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