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Wait for initialization when adding assets at runtime. Correctly destroy the RenderableGalaxy shader when deinitializing (closes #1601)
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@@ -494,6 +494,11 @@ void RenderableGalaxy::deinitializeGL() {
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_raycaster = nullptr;
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}
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global::renderEngine->removeRenderProgram(_pointsProgram.get());
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_pointsProgram = nullptr;
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global::renderEngine->removeRenderProgram(_billboardsProgram.get());
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_billboardsProgram = nullptr;
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glDeleteVertexArrays(1, &_pointsVao);
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glDeleteBuffers(1, &_positionVbo);
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glDeleteBuffers(1, &_colorVbo);
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