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Fix more GLM degrees->radians changes
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@@ -40,6 +40,9 @@
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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namespace {
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const std::string _loggerCat = "RenderablePlanet";
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@@ -184,9 +187,9 @@ void RenderablePlanet::render(const RenderData& data)
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glm::mat4 transform = glm::mat4(1);
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//earth needs to be rotated for that to work.
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glm::mat4 rot = glm::rotate(transform, 90.f, glm::vec3(1, 0, 0));
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glm::mat4 roty = glm::rotate(transform, 90.f, glm::vec3(0, -1, 0));
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glm::mat4 rotProp = glm::rotate(transform, static_cast<float>(_rotation), glm::vec3(0, 1, 0));
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glm::mat4 rot = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
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glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
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glm::mat4 rotProp = glm::rotate(transform, glm::radians(static_cast<float>(_rotation)), glm::vec3(0, 1, 0));
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for (int i = 0; i < 3; i++){
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for (int j = 0; j < 3; j++){
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@@ -33,6 +33,8 @@
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#include <openspace/util/powerscaledsphere.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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namespace {
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const std::string _loggerCat = "RenderableSphere";
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@@ -149,7 +151,7 @@ void RenderableSphere::render(const RenderData& data) {
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glm::mat4 transform = glm::mat4(1.0);
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transform = glm::rotate(transform, 90.f, glm::vec3(1, 0, 0));
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transform = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
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// Activate shader
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@@ -110,7 +110,7 @@ RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictio
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_varray[nr].tex[1] = t2;
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glm::vec4 tmp(x, y, z, 1);
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glm::mat4 rot = glm::rotate(glm::mat4(1), 90.f, glm::vec3(1, 0, 0));
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glm::mat4 rot = glm::rotate(glm::mat4(1), static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
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tmp = _gridMatrix*rot*tmp;
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for (int i = 0; i < 3; i++){
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