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Fix more GLM degrees->radians changes
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@@ -110,7 +110,7 @@ RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictio
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_varray[nr].tex[1] = t2;
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glm::vec4 tmp(x, y, z, 1);
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glm::mat4 rot = glm::rotate(glm::mat4(1), 90.f, glm::vec3(1, 0, 0));
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glm::mat4 rot = glm::rotate(glm::mat4(1), static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
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tmp = _gridMatrix*rot*tmp;
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for (int i = 0; i < 3; i++){
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