Fix more GLM degrees->radians changes

This commit is contained in:
Alexander Bock
2016-02-03 18:37:02 +01:00
parent f266f0bcee
commit 794bbcedda
6 changed files with 20 additions and 15 deletions
@@ -412,9 +412,9 @@ void RenderableModelProjection::attitudeParameters(double time) {
_transform = glm::mat4(1);
glm::mat4 rotPropX = glm::rotate(_transform, static_cast<float>(_rotationX), glm::vec3(1, 0, 0));
glm::mat4 rotPropY = glm::rotate(_transform, static_cast<float>(_rotationY), glm::vec3(0, 1, 0));
glm::mat4 rotPropZ = glm::rotate(_transform, static_cast<float>(_rotationZ), glm::vec3(0, 0, 1));
glm::mat4 rotPropX = glm::rotate(_transform, glm::radians(static_cast<float>(_rotationX)), glm::vec3(1, 0, 0));
glm::mat4 rotPropY = glm::rotate(_transform, glm::radians(static_cast<float>(_rotationY)), glm::vec3(0, 1, 0));
glm::mat4 rotPropZ = glm::rotate(_transform, glm::radians(static_cast<float>(_rotationZ)), glm::vec3(0, 0, 1));
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {