mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-23 04:30:09 -05:00
Updated file structure and removed unused class GlobeMesh
This commit is contained in:
@@ -0,0 +1,226 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2016 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
|
||||
#include <ghoul/misc/assert.h>
|
||||
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
|
||||
#include <modules/globebrowsing/chunk/chunk.h>
|
||||
#include <modules/globebrowsing/chunk/chunkedlodglobe.h>
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "Chunk";
|
||||
}
|
||||
|
||||
namespace openspace {
|
||||
|
||||
Chunk::Chunk(ChunkedLodGlobe* owner, const ChunkIndex& chunkIndex, bool initVisible)
|
||||
: _owner(owner)
|
||||
, _surfacePatch(chunkIndex)
|
||||
, _index(chunkIndex)
|
||||
, _isVisible(initVisible)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const GeodeticPatch& Chunk::surfacePatch() const {
|
||||
return _surfacePatch;
|
||||
}
|
||||
|
||||
ChunkedLodGlobe* const Chunk::owner() const {
|
||||
return _owner;
|
||||
}
|
||||
|
||||
const ChunkIndex Chunk::index() const {
|
||||
return _index;
|
||||
}
|
||||
|
||||
bool Chunk::isVisible() const {
|
||||
return _isVisible;
|
||||
}
|
||||
|
||||
void Chunk::setIndex(const ChunkIndex& index) {
|
||||
_index = index;
|
||||
_surfacePatch = GeodeticPatch(index);
|
||||
}
|
||||
|
||||
void Chunk::setOwner(ChunkedLodGlobe* newOwner) {
|
||||
_owner = newOwner;
|
||||
}
|
||||
|
||||
Chunk::Status Chunk::update(const RenderData& data) {
|
||||
Camera* savedCamera = _owner->getSavedCamera();
|
||||
const Camera& camRef = savedCamera != nullptr ? *savedCamera : data.camera;
|
||||
RenderData myRenderData = { camRef, data.position, data.doPerformanceMeasurement };
|
||||
|
||||
|
||||
_isVisible = true;
|
||||
if (_owner->testIfCullable(*this, myRenderData)) {
|
||||
_isVisible = false;
|
||||
return Status::WANT_MERGE;
|
||||
}
|
||||
|
||||
//int desiredLevel = desiredLevelByDistance(myRenderData);
|
||||
int desiredLevel = desiredLevelByProjectedArea(myRenderData);
|
||||
|
||||
// clamp level
|
||||
desiredLevel = glm::clamp(desiredLevel, _owner->minSplitDepth, _owner->maxSplitDepth);
|
||||
|
||||
if (desiredLevel < _index.level) return Status::WANT_MERGE;
|
||||
else if (_index.level < desiredLevel) return Status::WANT_SPLIT;
|
||||
else return Status::DO_NOTHING;
|
||||
}
|
||||
|
||||
int Chunk::desiredLevelByDistance(const RenderData& data) const {
|
||||
const Ellipsoid& ellipsoid = _owner->ellipsoid();
|
||||
Vec3 cameraPosition = data.camera.positionVec3();
|
||||
Geodetic2 pointOnPatch = _surfacePatch.closestPoint(
|
||||
ellipsoid.cartesianToGeodetic2(cameraPosition));
|
||||
Vec3 globePosition = data.position.dvec3();
|
||||
Vec3 patchPosition = globePosition + ellipsoid.cartesianSurfacePosition(pointOnPatch);
|
||||
Vec3 cameraToChunk = patchPosition - cameraPosition;
|
||||
|
||||
|
||||
// Calculate desired level based on distance
|
||||
Scalar distance = glm::length(cameraToChunk);
|
||||
_owner->minDistToCamera = fmin(_owner->minDistToCamera, distance);
|
||||
|
||||
Scalar scaleFactor = _owner->lodScaleFactor * ellipsoid.minimumRadius();;
|
||||
Scalar projectedScaleFactor = scaleFactor / distance;
|
||||
int desiredLevel = ceil(log2(projectedScaleFactor));
|
||||
return desiredLevel;
|
||||
}
|
||||
|
||||
|
||||
int Chunk::desiredLevelByProjectedArea(const RenderData& data) const {
|
||||
const Ellipsoid& ellipsoid = _owner->ellipsoid();
|
||||
Vec3 cameraPosition = data.camera.positionVec3();
|
||||
Vec3 globePosition = data.position.dvec3();
|
||||
Vec3 cameraToEllipseCenter = globePosition - cameraPosition;
|
||||
|
||||
const Geodetic2 nwCorner = _surfacePatch.northWestCorner();
|
||||
const Geodetic2 neCorner = _surfacePatch.northEastCorner();
|
||||
const Geodetic2 swCorner = _surfacePatch.southWestCorner();
|
||||
const Geodetic2 seCorner = _surfacePatch.southEastCorner();
|
||||
|
||||
Geodetic2 camPos = ellipsoid.cartesianToGeodetic2(cameraPosition);
|
||||
|
||||
struct CornerDist {
|
||||
Geodetic2 corner;
|
||||
float dist;
|
||||
};
|
||||
|
||||
struct {
|
||||
bool operator()(const CornerDist& a, const CornerDist& b) {
|
||||
return a.dist < b.dist;
|
||||
}
|
||||
} byDist;
|
||||
|
||||
std::vector<CornerDist> cornerDists(4);
|
||||
for (size_t i = 0; i < 4; i++) {
|
||||
const Geodetic2& c = _surfacePatch.getCorner((Quad)i);
|
||||
Geodetic2 diff = (camPos - c);
|
||||
float latDiff = fAngle::fromRadians(diff.lat).getNormalizedAround(fAngle::ZERO).asRadians();
|
||||
float lonDiff = fAngle::fromRadians(diff.lon).getNormalizedAround(fAngle::ZERO).asRadians();
|
||||
cornerDists[i].corner = c;
|
||||
cornerDists[i].dist = latDiff*latDiff + lonDiff*lonDiff;;
|
||||
}
|
||||
|
||||
std::sort(cornerDists.begin(), cornerDists.end(), byDist);
|
||||
|
||||
BoundingHeights heights = getBoundingHeights();
|
||||
|
||||
const Geodetic3 c0 = { cornerDists[0].corner, heights.min };
|
||||
const Geodetic3 c1 = { cornerDists[1].corner, heights.min };
|
||||
const Geodetic3 c2 = { cornerDists[2].corner, heights.max };
|
||||
const Geodetic3 c3 = { cornerDists[3].corner, heights.max };
|
||||
|
||||
Vec3 A = cameraToEllipseCenter + ellipsoid.cartesianPosition(c0);
|
||||
Vec3 B = cameraToEllipseCenter + ellipsoid.cartesianPosition(c1);
|
||||
Vec3 C = cameraToEllipseCenter + ellipsoid.cartesianPosition(c2);
|
||||
Vec3 D = cameraToEllipseCenter + ellipsoid.cartesianPosition(c3);
|
||||
|
||||
// Project points onto unit sphere
|
||||
A = glm::normalize(A);
|
||||
B = glm::normalize(B);
|
||||
C = glm::normalize(C);
|
||||
D = glm::normalize(D);
|
||||
|
||||
|
||||
/*
|
||||
A-----____
|
||||
| '''-----B
|
||||
| __--' |
|
||||
| __--'' |
|
||||
C-----------------D
|
||||
*/
|
||||
|
||||
const Vec3 AB = B - A;
|
||||
const Vec3 AC = C - A;
|
||||
const Vec3 DC = C - D;
|
||||
const Vec3 DB = B - D;
|
||||
|
||||
double areaTriangle1 = 0.5 * glm::length(glm::cross(AC, AB));
|
||||
double areaTriangle2 = 0.5 * glm::length(glm::cross(DC, DB));
|
||||
double projectedChunkAreaApprox = areaTriangle1 + areaTriangle2;
|
||||
|
||||
double scaledArea = _owner->lodScaleFactor * projectedChunkAreaApprox;
|
||||
return _index.level + round(scaledArea - 1);
|
||||
}
|
||||
|
||||
Chunk::BoundingHeights Chunk::getBoundingHeights() const {
|
||||
BoundingHeights boundingHeights;
|
||||
boundingHeights.max = _owner->chunkHeight;
|
||||
boundingHeights.min = 0;
|
||||
boundingHeights.available = false;
|
||||
|
||||
// In the future, this should be abstracted away and more easily queryable.
|
||||
// One must also handle how to sample pick one out of multiplte heightmaps
|
||||
auto tileProvidermanager = owner()->getTileProviderManager();
|
||||
auto heightMapProviders = tileProvidermanager->getActivatedLayerCategory("HeightMaps");
|
||||
if (heightMapProviders.size() > 0) {
|
||||
TileAndTransform tileAndTransform = heightMapProviders[0]->getHighestResolutionTile(_index);
|
||||
if (tileAndTransform.tile.status == Tile::Status::OK) {
|
||||
std::shared_ptr<TilePreprocessData> preprocessData = tileAndTransform.tile.preprocessData;
|
||||
if ((preprocessData != nullptr) && preprocessData->maxValues.size() > 0) {
|
||||
boundingHeights.max = preprocessData->maxValues[0];
|
||||
boundingHeights.min = preprocessData->minValues[0];
|
||||
boundingHeights.available = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return boundingHeights;
|
||||
}
|
||||
|
||||
|
||||
void Chunk::render(const RenderData& data) const {
|
||||
_owner->getPatchRenderer().renderChunk(*this, data);
|
||||
}
|
||||
|
||||
|
||||
} // namespace openspace
|
||||
Reference in New Issue
Block a user