mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-22 12:59:07 -06:00
More work on SceneGraphLoader
Renamed SceneGraph to Scene Added new class SceneGraph to handle scenegraph related tasks
This commit is contained in:
433
src/scene/scenegraphnode.cpp
Normal file
433
src/scene/scenegraphnode.cpp
Normal file
@@ -0,0 +1,433 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2015 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
// open space includes
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/query/query.h>
|
||||
#include <openspace/util/constants.h>
|
||||
|
||||
// ghoul includes
|
||||
#include <ghoul/logging/logmanager.h>
|
||||
#include <ghoul/logging/consolelog.h>
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/opengl/shadermanager.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
#include <ghoul/opengl/shaderobject.h>
|
||||
#include <ghoul/misc/highresclock.h>
|
||||
|
||||
#include <openspace/scene/staticephemeris.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/util/factorymanager.h>
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
|
||||
#include <cctype>
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "SceneGraphNode";
|
||||
}
|
||||
|
||||
namespace openspace {
|
||||
|
||||
std::string SceneGraphNode::RootNodeName = "Root";
|
||||
|
||||
SceneGraphNode* SceneGraphNode::createFromDictionary(const ghoul::Dictionary& dictionary)
|
||||
{
|
||||
using namespace constants::scenegraph;
|
||||
using namespace constants::scenegraphnode;
|
||||
|
||||
SceneGraphNode* result = new SceneGraphNode;
|
||||
|
||||
std::string path;
|
||||
dictionary.getValue(keyPathModule, path);
|
||||
|
||||
if (!dictionary.hasValue<std::string>(keyName)) {
|
||||
LERROR("SceneGraphNode in '" << path << "' did not contain a '"
|
||||
<< keyName << "' key");
|
||||
return nullptr;
|
||||
}
|
||||
std::string name;
|
||||
dictionary.getValue(keyName, name);
|
||||
result->setName(name);
|
||||
|
||||
if (dictionary.hasValue<ghoul::Dictionary>(keyRenderable)) {
|
||||
ghoul::Dictionary renderableDictionary;
|
||||
dictionary.getValue(keyRenderable, renderableDictionary);
|
||||
|
||||
renderableDictionary.setValue(keyName, name);
|
||||
renderableDictionary.setValue(keyPathModule, path);
|
||||
|
||||
result->_renderable = Renderable::createFromDictionary(renderableDictionary);
|
||||
if (result->_renderable == nullptr) {
|
||||
LERROR("Failed to create renderable for SceneGraphNode '"
|
||||
<< result->name() << "'");
|
||||
return nullptr;
|
||||
}
|
||||
result->addPropertySubOwner(result->_renderable);
|
||||
LDEBUG("Successfully create renderable for '" << result->name() << "'");
|
||||
}
|
||||
|
||||
if (dictionary.hasKey(keyEphemeris)) {
|
||||
ghoul::Dictionary ephemerisDictionary;
|
||||
dictionary.getValue(keyEphemeris, ephemerisDictionary);
|
||||
ephemerisDictionary.setValue(keyPathModule, path);
|
||||
result->_ephemeris = Ephemeris::createFromDictionary(ephemerisDictionary);
|
||||
if (result->_ephemeris == nullptr) {
|
||||
LERROR("Failed to create ephemeris for SceneGraphNode '"
|
||||
<< result->name() << "'");
|
||||
return nullptr;
|
||||
}
|
||||
//result->addPropertySubOwner(result->_ephemeris);
|
||||
LDEBUG("Successfully create ephemeris for '" << result->name() << "'");
|
||||
}
|
||||
|
||||
std::string parentName;
|
||||
if (!dictionary.getValue(constants::scenegraphnode::keyParentName, parentName)) {
|
||||
LWARNING("Could not find '" << constants::scenegraphnode::keyParentName <<
|
||||
"' key, using 'Root'.");
|
||||
parentName = "Root";
|
||||
}
|
||||
|
||||
SceneGraphNode* parentNode = sceneGraphNode(parentName);
|
||||
if (parentNode == nullptr) {
|
||||
LFATAL("Could not find parent named '"
|
||||
<< parentName << "' for '" << result->name() << "'."
|
||||
<< " Check module definition order. Skipping module.");
|
||||
}
|
||||
|
||||
parentNode->addNode(result);
|
||||
|
||||
LDEBUG("Successfully created SceneGraphNode '"
|
||||
<< result->name() << "'");
|
||||
return result;
|
||||
}
|
||||
|
||||
SceneGraphNode::SceneGraphNode()
|
||||
: _parent(nullptr)
|
||||
, _ephemeris(new StaticEphemeris)
|
||||
, _renderable(nullptr)
|
||||
, _renderableVisible(false)
|
||||
, _boundingSphereVisible(false)
|
||||
, _performanceRecord({0, 0, 0})
|
||||
{
|
||||
}
|
||||
|
||||
SceneGraphNode::~SceneGraphNode()
|
||||
{
|
||||
deinitialize();
|
||||
}
|
||||
|
||||
bool SceneGraphNode::initialize()
|
||||
{
|
||||
if (_renderable)
|
||||
_renderable->initialize();
|
||||
|
||||
if (_ephemeris)
|
||||
_ephemeris->initialize();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SceneGraphNode::deinitialize()
|
||||
{
|
||||
LDEBUG("Deinitialize: " << name());
|
||||
|
||||
if (_renderable) {
|
||||
_renderable->deinitialize();
|
||||
delete _renderable;
|
||||
_renderable = nullptr;
|
||||
}
|
||||
|
||||
if (_ephemeris) {
|
||||
delete _ephemeris;
|
||||
_ephemeris = nullptr;
|
||||
}
|
||||
|
||||
for (SceneGraphNode* child : _children) {
|
||||
child->deinitialize();
|
||||
delete child;
|
||||
}
|
||||
_children.clear();
|
||||
|
||||
// reset variables
|
||||
_parent = nullptr;
|
||||
_renderableVisible = false;
|
||||
_boundingSphereVisible = false;
|
||||
_boundingSphere = PowerScaledScalar(0.0, 0.0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SceneGraphNode::update(const UpdateData& data) {
|
||||
if (_ephemeris) {
|
||||
if (data.doPerformanceMeasurement) {
|
||||
glFinish();
|
||||
ghoul::HighResClock::time_point start = ghoul::HighResClock::now();
|
||||
|
||||
_ephemeris->update(data);
|
||||
|
||||
glFinish();
|
||||
ghoul::HighResClock::time_point end = ghoul::HighResClock::now();
|
||||
_performanceRecord.updateTimeEphemeris = (end - start).count();
|
||||
}
|
||||
else
|
||||
_ephemeris->update(data);
|
||||
}
|
||||
|
||||
if (_renderable && _renderable->isReady()) {
|
||||
if (data.doPerformanceMeasurement) {
|
||||
glFinish();
|
||||
ghoul::HighResClock::time_point start = ghoul::HighResClock::now();
|
||||
|
||||
_renderable->update(data);
|
||||
|
||||
glFinish();
|
||||
ghoul::HighResClock::time_point end = ghoul::HighResClock::now();
|
||||
_performanceRecord.updateTimeRenderable = (end - start).count();
|
||||
}
|
||||
else
|
||||
_renderable->update(data);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneGraphNode::evaluate(const Camera* camera, const psc& parentPosition) {
|
||||
//const psc thisPosition = parentPosition + _ephemeris->position();
|
||||
//const psc camPos = camera->position();
|
||||
//const psc toCamera = thisPosition - camPos;
|
||||
|
||||
// init as not visible
|
||||
//_boundingSphereVisible = false;
|
||||
_renderableVisible = false;
|
||||
|
||||
#ifndef OPENSPACE_VIDEO_EXPORT
|
||||
// check if camera is outside the node boundingsphere
|
||||
/* if (toCamera.length() > _boundingSphere) {
|
||||
// check if the boudningsphere is visible before avaluating children
|
||||
if (!sphereInsideFrustum(thisPosition, _boundingSphere, camera)) {
|
||||
// the node is completely outside of the camera view, stop evaluating this
|
||||
// node
|
||||
//LFATAL(_nodeName << " is outside of frustum");
|
||||
return;
|
||||
}
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
|
||||
// inside boudningsphere or parts of the sphere is visible, individual
|
||||
// children needs to be evaluated
|
||||
_boundingSphereVisible = true;
|
||||
|
||||
// this node has an renderable
|
||||
if (_renderable) {
|
||||
// check if the renderable boundingsphere is visible
|
||||
// _renderableVisible = sphereInsideFrustum(
|
||||
// thisPosition, _renderable->getBoundingSphere(), camera);
|
||||
_renderableVisible = true;
|
||||
}
|
||||
|
||||
// evaluate all the children, tail-recursive function(?)
|
||||
for (SceneGraphNode* child : _children)
|
||||
child->evaluate(camera, psc());
|
||||
}
|
||||
|
||||
void SceneGraphNode::render(const RenderData& data) {
|
||||
const psc thisPosition = data.position + _ephemeris->position();
|
||||
|
||||
RenderData newData = {data.camera, thisPosition, data.doPerformanceMeasurement};
|
||||
|
||||
_performanceRecord.renderTime = 0;
|
||||
if (_renderableVisible && _renderable->isVisible() && _renderable->isReady() && _renderable->isEnabled()) {
|
||||
if (data.doPerformanceMeasurement) {
|
||||
glFinish();
|
||||
ghoul::HighResClock::time_point start = ghoul::HighResClock::now();
|
||||
|
||||
_renderable->render(newData);
|
||||
|
||||
glFinish();
|
||||
ghoul::HighResClock::time_point end = ghoul::HighResClock::now();
|
||||
_performanceRecord.renderTime = (end - start).count();
|
||||
}
|
||||
else
|
||||
_renderable->render(newData);
|
||||
}
|
||||
|
||||
// evaluate all the children, tail-recursive function(?)
|
||||
|
||||
for (SceneGraphNode* child : _children)
|
||||
child->render(newData);
|
||||
}
|
||||
|
||||
// set & get
|
||||
void SceneGraphNode::addNode(SceneGraphNode* child)
|
||||
{
|
||||
// add a child node and set this node to be the parent
|
||||
child->setParent(this);
|
||||
_children.push_back(child);
|
||||
}
|
||||
|
||||
void SceneGraphNode::setParent(SceneGraphNode* parent)
|
||||
{
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
const psc& SceneGraphNode::position() const
|
||||
{
|
||||
return _ephemeris->position();
|
||||
}
|
||||
|
||||
psc SceneGraphNode::worldPosition() const
|
||||
{
|
||||
// recursive up the hierarchy if there are parents available
|
||||
if (_parent) {
|
||||
return _ephemeris->position() + _parent->worldPosition();
|
||||
} else {
|
||||
return _ephemeris->position();
|
||||
}
|
||||
}
|
||||
|
||||
SceneGraphNode* SceneGraphNode::parent() const
|
||||
{
|
||||
return _parent;
|
||||
}
|
||||
const std::vector<SceneGraphNode*>& SceneGraphNode::children() const{
|
||||
return _children;
|
||||
}
|
||||
|
||||
// bounding sphere
|
||||
PowerScaledScalar SceneGraphNode::calculateBoundingSphere(){
|
||||
// set the bounding sphere to 0.0
|
||||
_boundingSphere = 0.0;
|
||||
|
||||
if (!_children.empty()) { // node
|
||||
PowerScaledScalar maxChild;
|
||||
|
||||
// loop though all children and find the one furthest away/with the largest
|
||||
// bounding sphere
|
||||
for (size_t i = 0; i < _children.size(); ++i) {
|
||||
// when positions is dynamic, change this part to fins the most distant
|
||||
// position
|
||||
//PowerScaledScalar child = _children.at(i)->position().length()
|
||||
// + _children.at(i)->calculateBoundingSphere();
|
||||
PowerScaledScalar child = _children.at(i)->calculateBoundingSphere();
|
||||
if (child > maxChild) {
|
||||
maxChild = child;
|
||||
}
|
||||
}
|
||||
_boundingSphere += maxChild;
|
||||
}
|
||||
|
||||
// if has a renderable, use that boundingsphere
|
||||
if (_renderable ) {
|
||||
PowerScaledScalar renderableBS = _renderable->getBoundingSphere();
|
||||
if(renderableBS > _boundingSphere)
|
||||
_boundingSphere = renderableBS;
|
||||
}
|
||||
//LINFO("Bounding Sphere of '" << name() << "': " << _boundingSphere);
|
||||
|
||||
return _boundingSphere;
|
||||
}
|
||||
|
||||
PowerScaledScalar SceneGraphNode::boundingSphere() const{
|
||||
return _boundingSphere;
|
||||
}
|
||||
|
||||
// renderable
|
||||
void SceneGraphNode::setRenderable(Renderable* renderable) {
|
||||
_renderable = renderable;
|
||||
}
|
||||
|
||||
const Renderable* SceneGraphNode::renderable() const
|
||||
{
|
||||
return _renderable;
|
||||
}
|
||||
|
||||
Renderable* SceneGraphNode::renderable() {
|
||||
return _renderable;
|
||||
}
|
||||
|
||||
// private helper methods
|
||||
bool SceneGraphNode::sphereInsideFrustum(const psc& s_pos, const PowerScaledScalar& s_rad,
|
||||
const Camera* camera)
|
||||
{
|
||||
// direction the camera is looking at in power scale
|
||||
psc psc_camdir = psc(camera->viewDirection());
|
||||
|
||||
// the position of the camera, moved backwards in the view direction to encapsulate
|
||||
// the sphere radius
|
||||
psc U = camera->position() - psc_camdir * s_rad * (1.0 / camera->sinMaxFov());
|
||||
|
||||
// the vector to the object from the new position
|
||||
psc D = s_pos - U;
|
||||
|
||||
const double a = psc_camdir.angle(D);
|
||||
if (a < camera->maxFov()) {
|
||||
// center is inside K''
|
||||
D = s_pos - camera->position();
|
||||
if (D.length() * psc_camdir.length() * camera->sinMaxFov()
|
||||
<= -psc_camdir.dot(D)) {
|
||||
// center is inside K'' and inside K'
|
||||
return D.length() <= s_rad;
|
||||
} else {
|
||||
// center is inside K'' and outside K'
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
// outside the maximum angle
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
SceneGraphNode* SceneGraphNode::childNode(const std::string& name)
|
||||
{
|
||||
if (this->name() == name)
|
||||
return this;
|
||||
else
|
||||
for (SceneGraphNode* it : _children) {
|
||||
SceneGraphNode* tmp = it->childNode(name);
|
||||
if (tmp != nullptr)
|
||||
return tmp;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SceneGraphNode::updateCamera(Camera* camera) const{
|
||||
|
||||
psc origin = worldPosition();
|
||||
//int i = 0;
|
||||
// the camera position
|
||||
|
||||
psc relative = camera->position();
|
||||
psc focus = camera->focusPosition();
|
||||
psc relative_focus = relative - focus;
|
||||
|
||||
psc target = origin + relative_focus;
|
||||
|
||||
camera->setPosition(target);
|
||||
camera->setFocusPosition(origin);
|
||||
|
||||
//printf("target: %f, %f, %f, %f\n", target.vec4().x, target.vec4().y, target.vec4().z, target.vec4().w);
|
||||
|
||||
}
|
||||
|
||||
} // namespace openspace
|
||||
Reference in New Issue
Block a user