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code optimization, cleanup.
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@@ -52,21 +52,26 @@ protected:
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private:
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std::ifstream& skipToLine(std::ifstream& file, unsigned int num);
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bool readSpeckFile(const std::string& path);
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void generateBufferObjects(const void* data);
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properties::StringProperty _colorTexturePath;
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ghoul::opengl::ProgramObject* _programObject;
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ghoul::opengl::ProgramObject* _programObjectPoints;
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ghoul::opengl::ProgramObject* _haloProgram;
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ghoul::opengl::ProgramObject* _pointProgram;
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ghoul::opengl::Texture* _texture;
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std::string _speckPath;
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GLint vertsToDraw;
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GLuint _vboID;
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GLuint _vaoID;
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GLint positionAttrib;
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GLint brightnessDataAttrib;
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int v_size;
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int v_stride;
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int v_total;
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};
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} // namespace openspace
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