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Cleaned up shader code
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@@ -63,9 +63,11 @@ namespace openspace {
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properties::Vec2Property _targetDimensions;
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properties::FloatProperty _showCrosshairThreshold;
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properties::FloatProperty _showRectangleThreshold;
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std::unique_ptr<ghoul::opengl::Texture> _texture;
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UniformCache(modelTransform, viewProj, texture, showCrosshair, showCrosshairInTarget, borderWidth, targetDimensions, borderColor) _uniformCache;
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UniformCache(modelTransform, viewProj, texture, showCrosshair, showRectangle, borderWidth, targetDimensions, borderColor) _uniformCache;
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GLuint _vertexArray = 0;
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GLuint _vertexBuffer = 0;
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float _fieldOfView = 100.f;
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