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https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-06 03:29:44 -06:00
change interfaces from pointer to reference
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@@ -162,7 +162,7 @@ void RenderableConstellationBounds::render(const RenderData& data) {
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glm::mat4 viewMatrix = data.camera.viewMatrix();
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glm::mat4 projectionMatrix = data.camera.projectionMatrix();
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setPscUniforms(_program.get(), &data.camera, data.position);
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setPscUniforms(*_program.get(), data.camera, data.position);
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_program->setUniform("exponent", _distance);
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_program->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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@@ -200,7 +200,7 @@ void RenderableModel::render(const RenderData& data) {
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_programObject->setUniform("sun_pos", _sunPosition.vec3());
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_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform", transform);
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setPscUniforms(_programObject.get(), &data.camera, data.position);
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setPscUniforms(*_programObject.get(), data.camera, data.position);
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_programObject->setUniform("_performShading", _performShading);
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@@ -162,7 +162,7 @@ void RenderablePath::render(const RenderData& data) {
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_programObject->setUniform("ModelTransform", transform);
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_programObject->setUniform("color", _lineColor);
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_programObject->setUniform("lastPosition", _lastPosition);
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setPscUniforms(_programObject.get(), &data.camera, data.position);
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setPscUniforms(*_programObject.get(), data.camera, data.position);
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if (_drawLine) {
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glLineWidth(_lineWidth);
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@@ -206,7 +206,7 @@ void RenderablePlane::render(const RenderData& data) {
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", transform);
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setPscUniforms(_shader.get(), &data.camera, data.position);
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setPscUniforms(*_shader.get(), data.camera, data.position);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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@@ -213,7 +213,7 @@ void RenderablePlanet::render(const RenderData& data)
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_programObject->setUniform("transparency", _alpha);
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_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform", transform);
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setPscUniforms(_programObject.get(), &data.camera, data.position);
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setPscUniforms(*_programObject.get(), data.camera, data.position);
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_programObject->setUniform("_performShading", _performShading);
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@@ -162,7 +162,7 @@ void RenderableSphere::render(const RenderData& data) {
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", transform);
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setPscUniforms(_shader.get(), &data.camera, data.position);
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setPscUniforms(*_shader.get(), data.camera, data.position);
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_shader->setUniform("alpha", _transparency);
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ghoul::opengl::TextureUnit unit;
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@@ -212,7 +212,7 @@ void RenderableSphericalGrid::render(const RenderData& data){
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_gridProgram->setIgnoreUniformLocationError(IgnoreError::Yes);
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_gridProgram->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_gridProgram->setUniform("ModelTransform", transform);
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setPscUniforms(_gridProgram, &data.camera, data.position);
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setPscUniforms(*_gridProgram, data.camera, data.position);
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_gridProgram->setUniform("gridColor", _gridColor);
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glLineWidth(0.5f);
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@@ -203,7 +203,7 @@ void RenderableStars::render(const RenderData& data) {
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_program->setUniform("scaleFactor", _scaleFactor);
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_program->setUniform("minBillboardSize", _minBillboardSize);
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setPscUniforms(_program.get(), &data.camera, data.position);
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setPscUniforms(*_program.get(), data.camera, data.position);
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_program->setUniform("scaling", scaling);
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ghoul::opengl::TextureUnit psfUnit;
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@@ -155,7 +155,7 @@ void RenderableTrail::render(const RenderData& data) {
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// setup the data to the shader
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_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform", transform);
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setPscUniforms(_programObject.get(), &data.camera, data.position);
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setPscUniforms(*_programObject.get(), data.camera, data.position);
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_programObject->setUniform("color", _lineColor);
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_programObject->setUniform("nVertices", static_cast<unsigned int>(_vertexArray.size()));
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@@ -140,7 +140,7 @@ void RenderableCrawlingLine::render(const RenderData& data) {
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_program->setUniform("_alpha", alpha);
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_program->setUniform("color", _lineColor);
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setPscUniforms(_program.get(), &data.camera, data.position);
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setPscUniforms(*_program.get(), data.camera, data.position);
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glBindVertexArray(_vao);
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glBindBuffer(GL_ARRAY_BUFFER, _vbo);
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@@ -549,7 +549,7 @@ void RenderableFov::render(const RenderData& data) {
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// setup the data to the shader
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_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform", glm::mat4(1));
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setPscUniforms(_programObject.get(), &data.camera, data.position);
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setPscUniforms(*_programObject.get(), data.camera, data.position);
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if (openspace::ImageSequencer2::ref().isReady())
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_drawFOV = ImageSequencer2::ref().instrumentActive(_instrumentID);
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@@ -331,7 +331,7 @@ void RenderableModelProjection::render(const RenderData& data) {
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_viewProjection = data.camera.viewProjectionMatrix();
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_programObject->setUniform("ViewProjection", _viewProjection);
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_programObject->setUniform("ModelTransform", _transform);
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setPscUniforms(_programObject.get(), &data.camera, data.position);
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setPscUniforms(*_programObject.get(), data.camera, data.position);
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textureBind();
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_geometry->render();
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@@ -147,7 +147,7 @@ void RenderablePlaneProjection::render(const RenderData& data) {
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", transform);
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setPscUniforms(_shader.get(), &data.camera, data.position);
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setPscUniforms(*_shader.get(), data.camera, data.position);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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@@ -541,7 +541,7 @@ void RenderablePlanetProjection::render(const RenderData& data){
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_programObject->setUniform("ViewProjection" , data.camera.viewProjectionMatrix());
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_programObject->setUniform("ModelTransform" , _transform);
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_programObject->setUniform("boresight" , _boresight);
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setPscUniforms(_programObject.get(), &data.camera, data.position);
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setPscUniforms(*_programObject.get(), data.camera, data.position);
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textureBind();
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@@ -136,7 +136,7 @@ void RenderableShadowCylinder::render(const RenderData& data){
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", _transform);
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_shader->setUniform("shadowColor", _shadowColor);
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setPscUniforms(_shader.get(), &data.camera, data.position);
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setPscUniforms(*_shader.get(), data.camera, data.position);
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glBindVertexArray(_vao);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, static_cast<GLsizei>(_vertices.size()));
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@@ -80,14 +80,14 @@ bool RenderableToyVolume::initialize() {
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_raycaster = std::make_unique<ToyVolumeRaycaster>(ToyVolumeRaycaster(_color));
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_raycaster->initialize();
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OsEng.renderEngine().raycasterManager().attachRaycaster(_raycaster.get());
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OsEng.renderEngine().raycasterManager().attachRaycaster(*_raycaster.get());
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std::function<void(bool)> onChange = [&](bool enabled) {
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if (enabled) {
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OsEng.renderEngine().raycasterManager().attachRaycaster(_raycaster.get());
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OsEng.renderEngine().raycasterManager().attachRaycaster(*_raycaster.get());
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}
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else {
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OsEng.renderEngine().raycasterManager().detachRaycaster(_raycaster.get());
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OsEng.renderEngine().raycasterManager().detachRaycaster(*_raycaster.get());
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}
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};
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@@ -105,7 +105,7 @@ bool RenderableToyVolume::initialize() {
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bool RenderableToyVolume::deinitialize() {
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if (_raycaster) {
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OsEng.renderEngine().raycasterManager().detachRaycaster(_raycaster.get());
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OsEng.renderEngine().raycasterManager().detachRaycaster(*_raycaster.get());
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_raycaster = nullptr;
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}
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return true;
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@@ -53,10 +53,10 @@ void ToyVolumeRaycaster::initialize() {
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void ToyVolumeRaycaster::deinitialize() {
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}
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void ToyVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject* program) {
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program->setUniform("modelTransform", _modelTransform);
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program->setUniform("viewProjection", data.camera.viewProjectionMatrix());
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Renderable::setPscUniforms(program, &data.camera, data.position);
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void ToyVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
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program.setUniform("modelTransform", _modelTransform);
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program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
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Renderable::setPscUniforms(program, data.camera, data.position);
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// Cull back face
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glEnable(GL_CULL_FACE);
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@@ -66,11 +66,11 @@ void ToyVolumeRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl
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_boundingBox.render();
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}
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void ToyVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject* program) {
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void ToyVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
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// Uniforms
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program->setUniform("modelTransform", _modelTransform);
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program->setUniform("viewProjection", data.camera.viewProjectionMatrix());
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Renderable::setPscUniforms(program, &data.camera, data.position);
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program.setUniform("modelTransform", _modelTransform);
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program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
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Renderable::setPscUniforms(program, data.camera, data.position);
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// Cull front face
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glEnable(GL_CULL_FACE);
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@@ -83,16 +83,16 @@ void ToyVolumeRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl:
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glCullFace(GL_BACK);
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}
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void ToyVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject* program) {
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void ToyVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
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std::string colorUniformName = "color" + std::to_string(data.id);
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std::string timeUniformName = "time" + std::to_string(data.id);
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std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
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program->setUniform(colorUniformName, _color);
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program->setUniform(stepSizeUniformName, _stepSize);
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program->setUniform(timeUniformName, static_cast<float>(std::fmod(_time, 3600.0)));
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program.setUniform(colorUniformName, _color);
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program.setUniform(stepSizeUniformName, _stepSize);
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program.setUniform(timeUniformName, static_cast<float>(std::fmod(_time, 3600.0)));
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}
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void ToyVolumeRaycaster::postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject* program) {
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void ToyVolumeRaycaster::postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
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// For example: release texture units
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}
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@@ -52,10 +52,10 @@ public:
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virtual ~ToyVolumeRaycaster();
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void initialize();
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void deinitialize();
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void renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject* program) override;
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void renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject* program) override;
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void preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject* program) override;
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void postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject* program) override;
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void renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) override;
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void renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) override;
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void preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) override;
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void postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) override;
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std::string getBoundsVsPath() const override;
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std::string getBoundsFsPath() const override;
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