change interfaces from pointer to reference

This commit is contained in:
Emil Axelsson
2016-03-23 14:00:40 +01:00
parent c5aba19d52
commit 80fe89dbc8
28 changed files with 84 additions and 80 deletions
@@ -162,7 +162,7 @@ void RenderableConstellationBounds::render(const RenderData& data) {
glm::mat4 viewMatrix = data.camera.viewMatrix();
glm::mat4 projectionMatrix = data.camera.projectionMatrix();
setPscUniforms(_program.get(), &data.camera, data.position);
setPscUniforms(*_program.get(), data.camera, data.position);
_program->setUniform("exponent", _distance);
_program->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
+1 -1
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@@ -200,7 +200,7 @@ void RenderableModel::render(const RenderData& data) {
_programObject->setUniform("sun_pos", _sunPosition.vec3());
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform", transform);
setPscUniforms(_programObject.get(), &data.camera, data.position);
setPscUniforms(*_programObject.get(), data.camera, data.position);
_programObject->setUniform("_performShading", _performShading);
+1 -1
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@@ -162,7 +162,7 @@ void RenderablePath::render(const RenderData& data) {
_programObject->setUniform("ModelTransform", transform);
_programObject->setUniform("color", _lineColor);
_programObject->setUniform("lastPosition", _lastPosition);
setPscUniforms(_programObject.get(), &data.camera, data.position);
setPscUniforms(*_programObject.get(), data.camera, data.position);
if (_drawLine) {
glLineWidth(_lineWidth);
+1 -1
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@@ -206,7 +206,7 @@ void RenderablePlane::render(const RenderData& data) {
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(_shader.get(), &data.camera, data.position);
setPscUniforms(*_shader.get(), data.camera, data.position);
ghoul::opengl::TextureUnit unit;
unit.activate();
+1 -1
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@@ -213,7 +213,7 @@ void RenderablePlanet::render(const RenderData& data)
_programObject->setUniform("transparency", _alpha);
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform", transform);
setPscUniforms(_programObject.get(), &data.camera, data.position);
setPscUniforms(*_programObject.get(), data.camera, data.position);
_programObject->setUniform("_performShading", _performShading);
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@@ -162,7 +162,7 @@ void RenderableSphere::render(const RenderData& data) {
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(_shader.get(), &data.camera, data.position);
setPscUniforms(*_shader.get(), data.camera, data.position);
_shader->setUniform("alpha", _transparency);
ghoul::opengl::TextureUnit unit;
@@ -212,7 +212,7 @@ void RenderableSphericalGrid::render(const RenderData& data){
_gridProgram->setIgnoreUniformLocationError(IgnoreError::Yes);
_gridProgram->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_gridProgram->setUniform("ModelTransform", transform);
setPscUniforms(_gridProgram, &data.camera, data.position);
setPscUniforms(*_gridProgram, data.camera, data.position);
_gridProgram->setUniform("gridColor", _gridColor);
glLineWidth(0.5f);
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@@ -203,7 +203,7 @@ void RenderableStars::render(const RenderData& data) {
_program->setUniform("scaleFactor", _scaleFactor);
_program->setUniform("minBillboardSize", _minBillboardSize);
setPscUniforms(_program.get(), &data.camera, data.position);
setPscUniforms(*_program.get(), data.camera, data.position);
_program->setUniform("scaling", scaling);
ghoul::opengl::TextureUnit psfUnit;
+1 -1
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@@ -155,7 +155,7 @@ void RenderableTrail::render(const RenderData& data) {
// setup the data to the shader
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform", transform);
setPscUniforms(_programObject.get(), &data.camera, data.position);
setPscUniforms(*_programObject.get(), data.camera, data.position);
_programObject->setUniform("color", _lineColor);
_programObject->setUniform("nVertices", static_cast<unsigned int>(_vertexArray.size()));