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Started working on Renderables
- Making sure isReady is properly set - Making sure initialization is done correctly - Making sure deinitialization is done correctly
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@@ -67,6 +67,7 @@ private:
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ghoul::opengl::ProgramObject* _shader;
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ghoul::opengl::Texture* _texture;
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GLuint _quad;
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GLuint _vertexPositionBuffer;
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};
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} // namespace openspace
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