Merge branch 'develop' into stars

Conflicts:
	include/openspace/util/constants.h
	shaders/pscstandard_fs.glsl
	shaders/pscstandard_vs.glsl
	src/interaction/interactionhandler.cpp
	src/main.cpp
	src/rendering/renderengine.cpp
	src/scenegraph/scenegraph.cpp
	src/scenegraph/scenegraphnode.cpp
	src/util/factorymanager.cpp
This commit is contained in:
Jonas Strandstedt
2014-09-24 15:39:22 +02:00
135 changed files with 10844 additions and 3182 deletions
+20 -17
View File
@@ -47,31 +47,34 @@ RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
, _texture(nullptr)
, _geometry(nullptr)
{
std::string name;
bool success = dictionary.getValue(constants::scenegraphnode::keyName, name);
assert(success);
std::string path;
dictionary.getValue(constants::scenegraph::keyPathModule, path);
success = dictionary.getValue(constants::scenegraph::keyPathModule, path);
assert(success);
if (dictionary.hasKey(constants::renderableplanet::keyGeometry)) {
ghoul::Dictionary geometryDictionary;
dictionary.getValue(constants::renderableplanet::keyGeometry, geometryDictionary);
ghoul::Dictionary geometryDictionary;
success = dictionary.getValueSafe(
constants::renderableplanet::keyGeometry, geometryDictionary);
if (success) {
geometryDictionary.setValue(constants::scenegraphnode::keyName, name);
geometryDictionary.setValue(constants::scenegraph::keyPathModule, path);
geometryDictionary.setValue(constants::scenegraphnode::keyName, name());
_geometry
= planetgeometry::PlanetGeometry::createFromDictionary(geometryDictionary);
}
}
// TODO: textures need to be replaced by a good system similar to the geometry as soon
// as the requirements are fixed (ab)
std::string texturePath = "";
if (dictionary.hasKey("Textures.Color")) {
dictionary.getValue("Textures.Color", texturePath);
success = dictionary.getValueSafe("Textures.Color", texturePath);
if (success)
_colorTexturePath = path + "/" + texturePath;
}
for (properties::Property* p : _geometry->properties())
addProperty(p);
addPropertySubOwner(_geometry);
addProperty(_colorTexturePath);
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderablePlanet::loadTexture, this));
}
@@ -107,10 +110,10 @@ bool RenderablePlanet::deinitialize()
void RenderablePlanet::render(const Camera* camera, const psc& thisPosition)
{
// TODO replace with more robust assert
// check so that the shader is set
assert(_programObject);
assert(_texture);
if (!_programObject)
return;
if (!_texture)
return;
// activate shader
_programObject->activate();