Merge branch 'develop' into stars

Conflicts:
	include/openspace/util/constants.h
	shaders/pscstandard_fs.glsl
	shaders/pscstandard_vs.glsl
	src/interaction/interactionhandler.cpp
	src/main.cpp
	src/rendering/renderengine.cpp
	src/scenegraph/scenegraph.cpp
	src/scenegraph/scenegraphnode.cpp
	src/util/factorymanager.cpp
This commit is contained in:
Jonas Strandstedt
2014-09-24 15:39:22 +02:00
135 changed files with 10844 additions and 3182 deletions

View File

@@ -40,11 +40,17 @@
#include <openspace/engine/openspaceengine.h>
#include <openspace/util/factorymanager.h>
#include <boost/algorithm/string.hpp>
#include <cctype>
namespace {
const std::string _loggerCat = "SceneGraphNode";
}
namespace openspace {
std::string SceneGraphNode::RootNodeName = "Root";
SceneGraphNode* SceneGraphNode::createFromDictionary(const ghoul::Dictionary& dictionary)
{
@@ -61,22 +67,27 @@ SceneGraphNode* SceneGraphNode::createFromDictionary(const ghoul::Dictionary& di
<< keyName << "' key");
return nullptr;
}
dictionary.getValue(keyName, result->_nodeName);
std::string name;
dictionary.getValue(keyName, name);
result->setName(name);
if (dictionary.hasValue<ghoul::Dictionary>(keyRenderable)) {
ghoul::Dictionary renderableDictionary;
dictionary.getValue(keyRenderable, renderableDictionary);
renderableDictionary.setValue(keyName, name);
renderableDictionary.setValue(keyPathModule, path);
renderableDictionary.setValue(keyName, result->_nodeName);
result->_renderable = Renderable::createFromDictionary(renderableDictionary);
if (result->_renderable == nullptr) {
LERROR("Failed to create renderable for SceneGraphNode '"
<< result->_nodeName << "'");
<< result->name() << "'");
return nullptr;
}
LDEBUG("Successfully create renderable for '" << result->_nodeName << "'");
result->addPropertySubOwner(result->_renderable);
LDEBUG("Successfully create renderable for '" << result->name() << "'");
}
if (dictionary.hasKey(keyEphemeris)) {
ghoul::Dictionary ephemerisDictionary;
dictionary.getValue(keyEphemeris, ephemerisDictionary);
@@ -84,10 +95,11 @@ SceneGraphNode* SceneGraphNode::createFromDictionary(const ghoul::Dictionary& di
result->_ephemeris = Ephemeris::createFromDictionary(ephemerisDictionary);
if (result->_ephemeris == nullptr) {
LERROR("Failed to create ephemeris for SceneGraphNode '"
<< result->_nodeName << "'");
<< result->name() << "'");
return nullptr;
}
LDEBUG("Successfully create ephemeris for '" << result->_nodeName << "'");
//result->addPropertySubOwner(result->_ephemeris);
LDEBUG("Successfully create ephemeris for '" << result->name() << "'");
}
std::string parentName;
@@ -96,23 +108,22 @@ SceneGraphNode* SceneGraphNode::createFromDictionary(const ghoul::Dictionary& di
parentName = "Root";
}
SceneGraphNode* parentNode = getSceneGraphNode(parentName);
SceneGraphNode* parentNode = sceneGraphNode(parentName);
if (parentNode == nullptr) {
LFATAL("Could not find parent named '"
<< parentName << "' for '" << result->_nodeName << "'."
<< parentName << "' for '" << result->name() << "'."
<< " Check module definition order. Skipping module.");
}
parentNode->addNode(result);
LDEBUG("Successfully created SceneGraphNode '"
<< result->_nodeName << "'");
<< result->name() << "'");
return result;
}
SceneGraphNode::SceneGraphNode()
: _parent(nullptr)
, _nodeName("")
, _ephemeris(new StaticEphemeris)
, _renderable(nullptr)
, _renderableVisible(false)
@@ -137,7 +148,7 @@ bool SceneGraphNode::initialize()
bool SceneGraphNode::deinitialize()
{
LDEBUG("Deinitialize: " << _nodeName);
LDEBUG("Deinitialize: " << name());
delete _renderable;
_renderable = nullptr;
@@ -151,7 +162,6 @@ bool SceneGraphNode::deinitialize()
// reset variables
_parent = nullptr;
_nodeName = "";
_renderableVisible = false;
_boundingSphereVisible = false;
_boundingSphere = PowerScaledScalar(0.0, 0.0);
@@ -175,16 +185,20 @@ void SceneGraphNode::evaluate(const Camera* camera, const psc& parentPosition)
_boundingSphereVisible = false;
_renderableVisible = false;
#ifndef OPENSPACE_VIDEO_EXPORT
// check if camera is outside the node boundingsphere
/* if (toCamera.length() > _boundingSphere) {
// check if the boudningsphere is visible before avaluating children
if (!sphereInsideFrustum(thisPosition, _boundingSphere, camera)) {
// the node is completely outside of the camera view, stop evaluating this
// node
//LFATAL(_nodeName << " is outside of frustum");
return;
}
}
*/
#endif
// inside boudningsphere or parts of the sphere is visible, individual
// children needs to be evaluated
_boundingSphereVisible = true;
@@ -192,12 +206,14 @@ void SceneGraphNode::evaluate(const Camera* camera, const psc& parentPosition)
// this node has an renderable
if (_renderable) {
// check if the renderable boundingsphere is visible
_renderableVisible = true;// sphereInsideFrustum(thisPosition, _renderable->getBoundingSphere(), camera);
// _renderableVisible = sphereInsideFrustum(
// thisPosition, _renderable->getBoundingSphere(), camera);
_renderableVisible = true;
}
// evaluate all the children, tail-recursive function(?)
for (auto& child : _children) {
child->evaluate(camera, psc());
child->evaluate(camera, thisPosition);
}
}
@@ -210,7 +226,7 @@ void SceneGraphNode::render(const Camera* camera, const psc& parentPosition)
return;
}*/
if (_renderableVisible) {
if (_renderableVisible && _renderable->isVisible()) {
// LDEBUG("Render");
_renderable->render(camera, thisPosition);
}
@@ -230,36 +246,28 @@ void SceneGraphNode::addNode(SceneGraphNode* child)
_children.push_back(child);
}
void SceneGraphNode::setName(const std::string& name)
{
_nodeName = name;
}
void SceneGraphNode::setParent(SceneGraphNode* parent)
{
_parent = parent;
}
const psc& SceneGraphNode::getPosition() const
const psc& SceneGraphNode::position() const
{
return _ephemeris->position();
}
psc SceneGraphNode::getWorldPosition() const
psc SceneGraphNode::worldPosition() const
{
// recursive up the hierarchy if there are parents available
if (_parent) {
return _ephemeris->position() + _parent->getWorldPosition();
return _ephemeris->position() + _parent->worldPosition();
} else {
return _ephemeris->position();
}
}
std::string SceneGraphNode::nodeName() const{
return _nodeName;
}
SceneGraphNode* SceneGraphNode::parent() const{
SceneGraphNode* SceneGraphNode::parent() const
{
return _parent;
}
const std::vector<SceneGraphNode*>& SceneGraphNode::children() const{
@@ -279,20 +287,27 @@ PowerScaledScalar SceneGraphNode::calculateBoundingSphere(){
for (size_t i = 0; i < _children.size(); ++i) {
// when positions is dynamic, change this part to fins the most distant
// position
PowerScaledScalar child = _children.at(i)->getPosition().length()
PowerScaledScalar child = _children.at(i)->position().length()
+ _children.at(i)->calculateBoundingSphere();
if (child > maxChild) {
maxChild = child;
}
}
_boundingSphere += maxChild;
} else { // leaf
}
// if has a renderable, use that boundingsphere
if (_renderable)
_boundingSphere += _renderable->getBoundingSphere();
// if has a renderable, use that boundingsphere
if (_renderable ) {
PowerScaledScalar renderableBS = _renderable->getBoundingSphere();
if(renderableBS > _boundingSphere)
_boundingSphere = renderableBS;
}
LWARNING(name() << ": " << _boundingSphere);
return _boundingSphere;
}
PowerScaledScalar SceneGraphNode::boundingSphere() const{
return _boundingSphere;
}
@@ -302,7 +317,8 @@ void SceneGraphNode::setRenderable(Renderable* renderable) {
update();
}
const Renderable* SceneGraphNode::getRenderable() const{
const Renderable* SceneGraphNode::renderable() const
{
return _renderable;
}
@@ -338,13 +354,13 @@ bool SceneGraphNode::sphereInsideFrustum(const psc s_pos, const PowerScaledScala
}
}
SceneGraphNode* SceneGraphNode::get(const std::string& name)
SceneGraphNode* SceneGraphNode::childNode(const std::string& name)
{
if (_nodeName == name)
if (this->name() == name)
return this;
else
for (auto it : _children) {
SceneGraphNode* tmp = it->get(name);
SceneGraphNode* tmp = it->childNode(name);
if (tmp != nullptr) {
return tmp;
}
@@ -354,7 +370,7 @@ SceneGraphNode* SceneGraphNode::get(const std::string& name)
void SceneGraphNode::print() const
{
std::cout << _nodeName << std::endl;
std::cout << name() << std::endl;
for (auto it : _children) {
it->print();
}