Finalized the billboard rendering. Code cleanup

This commit is contained in:
Hans-Christian Helltegen
2014-12-01 16:27:30 +01:00
parent 337ce2dd92
commit 834612469c
5 changed files with 43 additions and 150 deletions

View File

@@ -26,12 +26,9 @@
#include <openspace/engine/openspaceengine.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/kameleonwrapper.h>
#include <openspace/util/constants.h>
#include <ghoul/opengl/texturereader.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/filesystem/file.h>
namespace {
const std::string _loggerCat = "RenderableFieldlines";
@@ -47,12 +44,12 @@ RenderableFieldlines::RenderableFieldlines(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _fieldlineVAO(0)
, _shader(nullptr)
, _texture(nullptr)
{
std::string name;
bool success = dictionary.getValue(constants::scenegraphnode::keyName, name);
assert(success);
// Read fieldlines module into dictionary
ghoul::Dictionary fieldlines;
success = dictionary.getValue(keyFieldlines, fieldlines);
if (!success) {
@@ -96,23 +93,20 @@ bool RenderableFieldlines::initialize() {
assert(_hintsDictionaries.size() != 0);
int prevEnd = 0;
std::vector<LinePoint> vertexData, seedPointsData;
std::vector<LinePoint> vertexData;
std::vector<std::vector<LinePoint> > fieldlinesData;
glm::vec4 seedPointsColor = glm::vec4(1.0, 0.5, 0.0, 1.0);
// Read data from fieldlines dictionary
for (int i = 0; i < _filenames.size(); ++i) {
fieldlinesData = getFieldlinesData(_filenames[i], _hintsDictionaries[i]);
// Arrange data for glMultiDrawArrays
for (int j = 0; j < fieldlinesData.size(); ++j) {
_lineStart.push_back(prevEnd);
_lineCount.push_back(fieldlinesData[j].size());
prevEnd = prevEnd + fieldlinesData[j].size();
vertexData.insert( vertexData.end(), fieldlinesData[j].begin(), fieldlinesData[j].end());
}
// Give seedpoints a color for visualizing as GL_POINTS
for (glm::vec3 seedPoint : _seedPoints) {
seedPointsData.push_back(LinePoint(seedPoint, seedPointsColor));
}
}
LDEBUG("Number of vertices : " << vertexData.size());
@@ -137,30 +131,9 @@ bool RenderableFieldlines::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind buffer
glBindVertexArray(0); //unbind array
// ------ SEEDPOINTS -----------------
GLuint seedpointPositionBuffer;
glGenVertexArrays(1, &_seedpointVAO); // generate array
glBindVertexArray(_seedpointVAO); // bind array
glGenBuffers(1, &seedpointPositionBuffer); // generate buffer
glBindBuffer(GL_ARRAY_BUFFER, seedpointPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, seedPointsData.size()*sizeof(LinePoint), &seedPointsData.front(), GL_STATIC_DRAW);
// Vertex positions
glEnableVertexAttribArray(vertexLocation);
glVertexAttribPointer(vertexLocation, 3, GL_FLOAT, GL_FALSE, sizeof(LinePoint), reinterpret_cast<void*>(0));
// Vertex colors
glEnableVertexAttribArray(colorLocation);
glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, sizeof(LinePoint), (void*)(sizeof(glm::vec3)));
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind buffer
glBindVertexArray(0); //unbind array
OsEng.ref().configurationManager().getValue("FieldlineProgram", _shader);
assert(_shader);
loadTexture("C:/openspace/openspace-data/test.png");
return true;
}
@@ -178,35 +151,21 @@ void RenderableFieldlines::render(const RenderData& data) {
_shader->setUniform("cameraViewDir", data.camera.viewDirection());
setPscUniforms(_shader, &data.camera, data.position);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
// ------ DRAW FIELDLINES -----------------
glEnable(GL_POLYGON_SMOOTH);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
glBindVertexArray(_fieldlineVAO);
glMultiDrawArrays(GL_LINE_STRIP_ADJACENCY, &_lineStart[0], &_lineCount[0], _lineStart.size());
//// ------ DRAW SEEDPOINTS -----------------
//glBindVertexArray(_seedpointVAO);
//glMultiDrawArrays(GL_LINE_STRIP_ADJACENCY, &_lineStart[0], &_lineCount[0], _seedPoints.size());
glDisable(GL_POLYGON_SMOOTH);
glBindVertexArray(0);
_shader->deactivate();
}
std::vector<std::vector<LinePoint> > RenderableFieldlines::getFieldlinesData(std::string filename, ghoul::Dictionary hintsDictionary) {
std::string modelString;
float stepSize = 0.5; // default if no stepsize is specified in hints
std::string xVariable, yVariable, zVariable;
std::string modelString, xVariable, yVariable, zVariable;
KameleonWrapper::Model model;
std::vector<std::vector<LinePoint> > fieldlinesData;
bool classification = false, lorentz = false;
glm::vec4 fieldlineColor = glm::vec4(1.0, 1.0, 1.0, 1.0); // default color if no color or classification is specified
float stepSize = 0.5; // default if no stepsize is specified in hints
if (hintsDictionary.hasKey("Model") && hintsDictionary.getValue("Model", modelString)) {
// ------ MODEL -----------------
@@ -278,22 +237,4 @@ std::vector<std::vector<LinePoint> > RenderableFieldlines::getFieldlinesData(std
return fieldlinesData;
}
// TEST
void RenderableFieldlines::loadTexture(std::string path) {
if (path != "") {
ghoul::opengl::Texture* texture = ghoul::opengl::loadTexture(path);
if (texture) {
LDEBUG("Loaded texture from '" << path << "'");
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
if (_texture)
delete _texture;
_texture = texture;
}
}
}
} // namespace openspace