Merge branch 'feature/globebrowsing' of github.com:OpenSpace/OpenSpace-Development into feature/globebrowsing

This commit is contained in:
Erik Broberg
2016-04-14 12:48:11 -04:00
13 changed files with 592 additions and 119 deletions
@@ -24,6 +24,8 @@
#include <modules/globebrowsing/rendering/patchrenderer.h>
#include <modules/globebrowsing/rendering/clipmapgeometry.h>
// open space includes
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/engine/openspaceengine.h>
@@ -65,15 +67,10 @@ namespace openspace {
}
}
void PatchRenderer::renderPatch(const LatLonPatch& patch, const RenderData& data, double radius) {
// nothing to do
}
void PatchRenderer::setFrustrumCuller(std::shared_ptr<FrustrumCuller> fc) {
_frustrumCuller = fc;
}
//////////////////////////////////////////////////////////////////////////////////////
// LATLON PATCH RENDERER //
//////////////////////////////////////////////////////////////////////////////////////
@@ -90,8 +87,6 @@ namespace openspace {
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
}
void LatLonPatchRenderer::renderPatch(
const LatLonPatch& patch, const RenderData& data, double radius)
{
@@ -143,6 +138,78 @@ namespace openspace {
// disable shader
_programObject->deactivate();
}
//////////////////////////////////////////////////////////////////////////////////////
// CLIPMAP PATCH RENDERER //
//////////////////////////////////////////////////////////////////////////////////////
ClipMapPatchRenderer::ClipMapPatchRenderer()
: PatchRenderer(shared_ptr<ClipMapGeometry>(new ClipMapGeometry(32)))
{
_programObject = OsEng.renderEngine().buildRenderProgram(
"LatLonSphereMappingProgram",
"${MODULE_GLOBEBROWSING}/shaders/clipmappatch_spheremapping_vs.glsl",
"${MODULE_GLOBEBROWSING}/shaders/simple_fs.glsl");
ghoul_assert(_programObject != nullptr, "Failed to initialize programObject!");
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
_programObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
}
void ClipMapPatchRenderer::renderPatch(
const LatLonPatch& patch, const RenderData& data, double radius)
{
// activate shader
_programObject->activate();
using namespace glm;
Vec3 cameraPos = data.camera.position().dvec3();
// Get camera transform matrix
// TODO : Should only need to fetch the camera transform and use directly
// but this is not currently possible in the camera class.
vec3 cameraPosition = data.camera.position().vec3();
mat4 viewTransform = inverse(translate(mat4(1.0), cameraPosition));
viewTransform = mat4(data.camera.viewRotationMatrix()) * viewTransform;
// TODO : Model transform should be fetched as a matrix directly.
mat4 modelTransform = translate(mat4(1), data.position.vec3());
// Snap patch position
int segmentsPerPatch = 32;
LatLon stepSize = LatLon(
patch.halfSize.lat * 2 / segmentsPerPatch,
patch.halfSize.lon * 2 / segmentsPerPatch);
ivec2 patchesToCoverGlobe = ivec2(
M_PI / (patch.halfSize.lat * 2) + 0.5,
M_PI * 2 / (patch.halfSize.lon * 2) + 0.5);
ivec2 intSnapCoord = ivec2(
patch.center.lat / (M_PI * 2) * segmentsPerPatch * patchesToCoverGlobe.y,
patch.center.lon / (M_PI) * segmentsPerPatch * patchesToCoverGlobe.x);
LatLon swCorner = LatLon(
stepSize.lat * intSnapCoord.x - patch.halfSize.lat,
stepSize.lon * intSnapCoord.y - patch.halfSize.lon);
ivec2 contraction = ivec2(intSnapCoord.y % 2, intSnapCoord.x % 2);
//LDEBUG("patch.center = [ " << patch.center.lat << " , " << patch.center.lon << " ]");
//LDEBUG("intSnapCoord = [ " << intSnapCoord.x << " , " << intSnapCoord.y << " ]");
//LDEBUG("contraction = [ " << contraction.x << " , " << contraction.y << " ]");
_programObject->setUniform("modelViewProjectionTransform", data.camera.projectionMatrix() * viewTransform * modelTransform);
_programObject->setUniform("minLatLon", vec2(swCorner.lat, swCorner.lon));
_programObject->setUniform("latLonScalingFactor", 2.0f * vec2(patch.halfSize.lat, patch.halfSize.lon));
_programObject->setUniform("globeRadius", float(radius));
_programObject->setUniform("contraction", contraction);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// render
_geometry->drawUsingActiveProgram();
// disable shader
_programObject->deactivate();
}
} // namespace openspace