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Add a style check that checks whether the correct GLM header is used
Adapted files to use the correct GLM headers
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@@ -32,7 +32,7 @@
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/rendering/raycastermanager.h>
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#include <glm/glm.hpp>
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#include <ghoul/glm.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <ghoul/opengl/ghoul_gl.h>
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