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Add a style check that checks whether the correct GLM header is used
Adapted files to use the correct GLM headers
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@@ -26,7 +26,7 @@
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#include <memory>
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#include <modules/multiresvolume/rendering/multiresvolumeraycaster.h>
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#include <glm/glm.hpp>
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#include <ghoul/glm.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/bufferbinding.h>
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