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More work in preparing for lua-based keyboard controller
Modified ScriptManager to decouple adding libraries from registering libraries Allowing ScriptManager to register libraries to other lua states as well
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@@ -44,24 +44,6 @@ public:
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void setHandler(InteractionHandler* handler);
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protected:
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SceneGraphNode* focusNode() const;
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Camera* camera() const;
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double deltaTime() const;
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void orbitDelta(const glm::quat& rotation);
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void rotateDelta(const glm::quat& rotation);
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void distanceDelta(const PowerScaledScalar& distance);
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void lookAt(const glm::quat& rotation);
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void setRotation(const glm::quat& rotation);
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private:
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InteractionHandler* _handler;
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};
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