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improve galaxy rendering
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@@ -267,6 +267,7 @@ void RenderableModel::loadTexture() {
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if (_texture) {
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LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
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_texture->uploadTexture();
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_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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}
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}
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}
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