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Feature/path normalization (#1674)
* Path normalization (making sure there are fewer cases of '"..."' * Using more std::filesystem::path instead of std::string * Update Ghoul
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@@ -452,7 +452,7 @@ void RenderableSphere::loadTexture() {
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if (texture) {
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LDEBUGC(
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"RenderableSphere",
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fmt::format("Loaded texture from '{}'", absPath(_texturePath))
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fmt::format("Loaded texture from {}", absPath(_texturePath))
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);
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texture->uploadTexture();
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texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);
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