Feature/path normalization (#1674)

* Path normalization (making sure there are fewer cases of '"..."'
* Using more std::filesystem::path instead of std::string
* Update Ghoul
This commit is contained in:
Alexander Bock
2021-07-01 23:46:22 +02:00
committed by GitHub
parent 20aa307ece
commit 87da9a27ab
56 changed files with 299 additions and 282 deletions
+1 -1
View File
@@ -452,7 +452,7 @@ void RenderableSphere::loadTexture() {
if (texture) {
LDEBUGC(
"RenderableSphere",
fmt::format("Loaded texture from '{}'", absPath(_texturePath))
fmt::format("Loaded texture from {}", absPath(_texturePath))
);
texture->uploadTexture();
texture->setFilter(ghoul::opengl::Texture::FilterMode::LinearMipMap);