Fixing on-screen gui for multiple nodes

This commit is contained in:
Alexander Bock
2015-02-27 09:44:14 +01:00
parent 1a29ad6208
commit 87db591b41
3 changed files with 91 additions and 3 deletions

View File

@@ -27,6 +27,9 @@
#include <openspace/scripting/scriptengine.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/properties/stringproperty.h>
namespace ghoul {
class SharedMemory;
}
@@ -97,6 +100,13 @@ public:
//temporaray fade functionality
void startFading(int direction, float fadeDuration);
// This is temporary until a proper screenspace solution is found ---abock
struct {
glm::vec2 _position;
float _size;
int _node;
} _onScreenInformation;
private:
void storePerformanceMeasurements();