More coding style fixes

This commit is contained in:
Alexander Bock
2017-11-08 21:36:06 -06:00
parent ad3df78e1a
commit 8866a13ff6
36 changed files with 981 additions and 364 deletions

View File

@@ -111,7 +111,7 @@ documentation::Documentation RenderableSphericalGrid::Documentation() {
}
RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictionary)
RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _gridProgram(nullptr)
, _gridMatrix(GridMatrixInfo, glm::mat4(1.f))
@@ -254,7 +254,7 @@ void RenderableSphericalGrid::update(const UpdateData&) {
// inclination angle (north to south)
const float theta = fi * glm::pi<float>() / fsegments * 2.f; // 0 -> PI
// azimuth angle (east to west)
// azimuth angle (east to west)
const float phi = fj * glm::pi<float>() * 2.0f / fsegments; // 0 -> 2*PI
const float x = r * sin(phi) * sin(theta); //
@@ -266,7 +266,11 @@ void RenderableSphericalGrid::update(const UpdateData&) {
normal = glm::normalize(normal);
glm::vec4 tmp(x, y, z, 1);
glm::mat4 rot = glm::rotate(glm::mat4(1), glm::half_pi<float>(), glm::vec3(1, 0, 0));
glm::mat4 rot = glm::rotate(
glm::mat4(1),
glm::half_pi<float>(),
glm::vec3(1, 0, 0)
);
tmp = glm::vec4(_gridMatrix.value() * glm::dmat4(rot) * glm::dvec4(tmp));
for (int i = 0; i < 3; i++) {
@@ -290,7 +294,12 @@ void RenderableSphericalGrid::update(const UpdateData&) {
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
glBufferData(GL_ARRAY_BUFFER, _vsize * sizeof(Vertex), _varray.data(), GL_STATIC_DRAW);
glBufferData(
GL_ARRAY_BUFFER,
_vsize * sizeof(Vertex),
_varray.data(),
GL_STATIC_DRAW
);
glVertexAttribPointer(
0,
@@ -302,7 +311,12 @@ void RenderableSphericalGrid::update(const UpdateData&) {
);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _iBufferID);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _isize * sizeof(int), _iarray.data(), GL_STATIC_DRAW);
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
_isize * sizeof(int),
_iarray.data(),
GL_STATIC_DRAW
);
_gridIsDirty = false;
}