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More coding style fixes
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@@ -273,7 +273,9 @@ void RenderableTrailTrajectory::update(const UpdateData& data) {
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// If we are inside the valid time, we additionally want to draw a line from the last
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// correct point to the current location of the object
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if (data.time.j2000Seconds() >= _start && data.time.j2000Seconds() <= _end && !_renderFullTrail) {
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if (data.time.j2000Seconds() >= _start &&
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data.time.j2000Seconds() <= _end && !_renderFullTrail)
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{
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// Copy the last valid location
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glm::dvec3 v0(
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_vertexArray[_primaryRenderInformation.count - 1].x,
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