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Copied changes from old HDR branch to new one.
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@@ -76,7 +76,9 @@ public:
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void updateResolution();
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void updateRaycastData();
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void updateDeferredcastData();
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void updateHDRData();
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void updateHDRAndFiltering();
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void updateAveLum();
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void updateBloomConfig();
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void updateMSAASamplingPattern();
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void setResolution(glm::ivec2 res) override;
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@@ -84,6 +86,12 @@ public:
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void setHDRExposure(float hdrExposure) override;
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void setHDRBackground(float hdrBackground) override;
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void setGamma(float gamma) override;
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void setMaxWhite(float maxWhite) override;
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void setToneMapOperator(int tmOp) override;
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void setBloomThreMin(float minV) override;
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void setBloomThreMax(float maxV) override;
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void setBloomOrigFactor(float origFactor) override;
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void setBloomNewFactor(float newFactor) override;
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float hdrBackground() const override;
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int nAaSamples() const override;
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@@ -105,6 +113,11 @@ public:
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virtual void deferredcastersChanged(Deferredcaster& deferredcaster,
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DeferredcasterListener::IsAttached isAttached) override;
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private:
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float computeBufferAveLuminance();
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float computeBufferAveLuminanceGPU();
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void applyBloomFilter();
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private:
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std::map<VolumeRaycaster*, RaycastData> _raycastData;
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RaycasterProgObjMap _exitPrograms;
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@@ -113,14 +126,26 @@ private:
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std::map<Deferredcaster*, DeferredcastData> _deferredcastData;
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DeferredcasterProgObjMap _deferredcastPrograms;
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std::unique_ptr<ghoul::opengl::ProgramObject> _hdrBackGroundProgram;
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std::unique_ptr<ghoul::opengl::ProgramObject> _hdrFilteringProgram;
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std::unique_ptr<ghoul::opengl::ProgramObject> _aveLumProgram;
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std::unique_ptr<ghoul::opengl::ProgramObject> _bloomProgram;
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std::unique_ptr<ghoul::opengl::ProgramObject> _bloomResolveProgram;
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std::unique_ptr<ghoul::opengl::ProgramObject> _resolveProgram;
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UniformCache(mainColorTexture, blackoutFactor, nAaSamples) _uniformCache;
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UniformCache(deferredResultsTexture, blackoutFactor, backgroundConstant,
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backgroundExposure, gamma, toneMapOperator, aveLum, maxWhite)
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_hdrUniformCache;
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UniformCache(renderedImage, bloomImage, bloomThresholdMin, bloomThresholdMax,
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bloomOrigFactor, bloomNewFactor) _bloomUniformCache;
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GLuint _screenQuad;
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GLuint _vertexPositionBuffer;
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GLuint _mainColorTexture;
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GLuint _mainFilterTexture;
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GLuint _mainPositionTexture;
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GLuint _mainNormalTexture;
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GLuint _mainDepthTexture;
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@@ -128,8 +153,14 @@ private:
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GLuint _mainFramebuffer;
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GLuint _exitDepthTexture;
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GLuint _exitFramebuffer;
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GLuint _deferredFramebuffer;
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GLuint _deferredColorTexture;
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GLuint _hdrFilteringFramebuffer;
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GLuint _hdrFilteringTexture;
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GLuint _bloomFilterFBO[3];
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GLuint _bloomTexture[3];
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GLuint _computeAveLumFBO;
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GLuint _computeAveLumTexture;
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bool _dirtyDeferredcastData;
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bool _dirtyRaycastData;
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@@ -141,6 +172,12 @@ private:
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float _hdrExposure = 0.4f;
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float _hdrBackground = 2.8f;
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float _gamma = 2.2f;
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float _maxWhite = 1.0f;
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float _bloomThresholdMin = 0.0;
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float _bloomThresholdMax = 1.0;
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float _bloomOrigFactor = 1.0;
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float _bloomNewFactor = 1.0;
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int _toneMapOperator = 0;
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std::vector<double> _mSAAPattern;
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