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Feature/globebrowsing (#281)
* Solve bug related to corrupted texture tiles for certain sizes. * Regard layer settings when sampling height map. * Make Tile in to a class instead of a struct. * Memory aware lru cache. Needs cleanup. * Clean up and comment. * Clean up and comment. * Clean up * Clean up and comment. * Fix compilation error on Windows. * Specify data type explicitly in GDAL xml config files for Utah height maps. Closes #242 * Update the key type for the memory aware lru cache and use a unordered map instead of a map. * Solve pixel row size bug. * Solve initialization bug. * Add cache size as property of the globe browsing module. * Use memory aware tile cache for text tile provider. * Log GDAL errors as GHOUL messages * Add the ability to toggle tile level limiting by available data * Add ability to toggle GDAL logging * Add lock guard to memory aware tile cache * create base class rawtiledatareader that can be extended with different implementations than GDAL. * Let GdalWrapper take care of global GDAL settings. * Move iodescription to separate file * Move some functionality from gdalrawtiledatareader to rawtiledatareader * Move functionality from gdalrawtiledatareader to rawtiledatareader. * GDAL is no longer a necessary dependency for the globebrowsing module. However to read tiles, the SimpleRawTileDataReader needs to be implemented. Otherwise GDAL is needed. * Add ifdef check for GLOBEBROWSING_USE_GDAL * Implement SimpleRawTileDataReader. Currently can only read pow 2 textures. * Change ints to unsigned long longs * Limit number of texture creations per tile provider per frame * Solve linker error on windows * Fix Windows build errors * Fix crash in reading local patches * Update lodglobe descriptions * Abstract away overviews in gdal raw tile data reader * Update Mars and Moon configs. * Update screenshot script * Update ghoul version * Remove use of interaction depth below ellipsoid * Normalize direction vector * Use scale for distance swotch * Go back to use of interaction depth below ellipsoid * Fix comments on pull request. * TileProviderByLevel error does not propagate up. * Comment on mars and moon mod file * Add model space cut off level as a property * Update ChunkTile struct * Minor clean up * Go back tu constructor for ChunkTile
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@@ -119,10 +119,12 @@ void PixelRegion::scale(double s) {
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void PixelRegion::downscalePow2(int exponent, PixelCoordinate wrt) {
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start += wrt;
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start.x >>= exponent;
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start.y >>= exponent;
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numPixels.x >>= exponent;
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numPixels.y >>= exponent;
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start.x = ceil(start.x / static_cast<float>(pow(2, exponent)));// >>= exponent;
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start.y = ceil(start.y / static_cast<float>(pow(2, exponent)));// >>= exponent;
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numPixels.x =
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ceil(numPixels.x / static_cast<float>(pow(2, exponent)));// >>= exponent;
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numPixels.y =
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ceil(numPixels.y / static_cast<float>(pow(2, exponent)));// >>= exponent;
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start -= wrt;
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}
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@@ -170,15 +172,20 @@ void PixelRegion::forceNumPixelToDifferByNearestMultipleOf(unsigned int multiple
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numPixels.y += sizeDiff % multiple;
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}
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else {
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numPixels.x += static_cast<int>(std::abs(static_cast<double>(sizeDiff))) % multiple;
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numPixels.x += static_cast<int>(
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std::abs(static_cast<double>(sizeDiff))) % multiple;
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}
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}
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}
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void PixelRegion::roundUpNumPixelToNearestMultipleOf(unsigned int multiple) {
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ghoul_assert(multiple > 0, "multiple must be 1 or larger");
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numPixels.x += numPixels.x % multiple;
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numPixels.y += numPixels.y % multiple;
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numPixels.x += (numPixels.x % multiple == 0) ? 0 :
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(multiple - (numPixels.x % multiple));
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numPixels.y += (numPixels.y % multiple == 0) ? 0 :
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(multiple - (numPixels.y % multiple));
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ghoul_assert((numPixels.x % multiple) == 0, "Round to nearest multiple failed");
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ghoul_assert((numPixels.y % multiple) == 0, "Round to nearest multiple failed");
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}
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void PixelRegion::roundDownToQuadratic() {
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