Remove explicit blend equation

This commit is contained in:
Emma Broman
2021-02-17 15:49:32 +01:00
parent 53fc94c721
commit 8c0182c69f

View File

@@ -198,7 +198,6 @@ void RenderablePointsCloud::render(const RenderData& data, RendererTasks&) {
// Changes GL state:
glEnablei(GL_BLEND, 0);
glDepthMask(false);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_PROGRAM_POINT_SIZE); // Enable gl_PointSize in vertex