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Reprivatize the registerUpdateRenderBinFromOpacity function
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@@ -141,8 +141,6 @@ protected:
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// An optional renderbin that renderables can use for certain components, in cases
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// where all parts of the renderable should not be rendered in the same bin
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std::optional<RenderBin> _secondaryRenderBin;
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void registerUpdateRenderBinFromOpacity();
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private:
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double _boundingSphere = 0.0;
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@@ -152,6 +150,8 @@ private:
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bool _automaticallyUpdateRenderBin = true;
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bool _hasOverrideRenderBin = false;
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void registerUpdateRenderBinFromOpacity();
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// We only want the SceneGraphNode to be able manipulate the parent, so we don't want
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// to provide a set method for this. Otherwise, anyone might mess around with our
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// parentage and that's no bueno
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