Property name changes

This commit is contained in:
Christian Adamsson
2020-07-30 11:53:14 +02:00
parent b31e7eb1e6
commit 8d8dc90280
2 changed files with 16 additions and 16 deletions

View File

@@ -319,15 +319,15 @@ namespace {
"Maximum node size",
"the minimum node size."
};
constexpr openspace::properties::Property::PropertyInfo AlwaysBlinkInfo = {
"alwaysBlinking",
"Blinking regardless of camera position",
"Always have nodes close to earth blinking regardless of position."
constexpr openspace::properties::Property::PropertyInfo AlwaysPulseInfo = {
"alwaysPulsate",
"Pulsate regardless of camera position",
"Always have nodes close to earth pulsate regardless of position."
};
constexpr openspace::properties::Property::PropertyInfo UseBlinkInfo = {
"blinking",
"Nodes close to Earth blinks",
"Boolean for blinking."
constexpr openspace::properties::Property::PropertyInfo UsePulseinfo = {
"Pulse",
"Nodes close to Earth pulsate",
"Boolean for pulse."
};
/*constexpr openspace::properties::Property::PropertyInfo TestChangeInfo = {
"testChange",
@@ -443,8 +443,8 @@ RenderableStreamNodes::RenderableStreamNodes(const ghoul::Dictionary& dictionary
, _pPerspectiveDistanceFactor(perspectiveDistanceFactorInfo, 6.f, 1.f, 20.f)
, _pMaxNodeSize(MaxNodeSizeInfo, 30.f, 1.f, 200.f)
, _pMinNodeSize(MinNodeSizeInfo, 1.f, 1.f, 10.f)
, _pUseBlinking(UseBlinkInfo, true)
, _pBlinkAlways(AlwaysBlinkInfo, false)
, _pUsePulse(UsePulseinfo, true)
, _pPulseAlways(AlwaysPulseInfo, false)
//, _pTestChange(TestChangeInfo, 0.5f, 0.0f, 1.f)
{
@@ -1207,8 +1207,8 @@ void RenderableStreamNodes::setupProperties() {
_pCameraPerspectiveGroup.addProperty(_pRadiusPerspective);
_pCameraPerspectiveGroup.addProperty(_pMaxNodeSize);
_pCameraPerspectiveGroup.addProperty(_pMinNodeSize);
_pCameraPerspectiveGroup.addProperty(_pUseBlinking);
_pCameraPerspectiveGroup.addProperty(_pBlinkAlways);
_pCameraPerspectiveGroup.addProperty(_pUsePulse);
_pCameraPerspectiveGroup.addProperty(_pPulseAlways);
definePropertyCallbackFunctions();
// Set default
@@ -1369,8 +1369,8 @@ void RenderableStreamNodes::render(const RenderData& data, RendererTasks&) {
//_shaderProgram->setUniform("testChange", _pTestChange);
_shaderProgram->setUniform("maxNodeSize", _pMaxNodeSize);
_shaderProgram->setUniform("minNodeSize", _pMinNodeSize);
_shaderProgram->setUniform("UseBlinking", _pUseBlinking);
_shaderProgram->setUniform("blinkingAlways", _pBlinkAlways);
_shaderProgram->setUniform("usePulse", _pUsePulse);
_shaderProgram->setUniform("pulsatingAlways", _pPulseAlways);
//////// test for camera perspective:
/*
glm::dmat4 modelMatrix =