Moving global blackout factor into RenderEngine

Cleanup of Abuffer implementations
This commit is contained in:
Alexander Bock
2015-06-05 14:25:35 +02:00
parent 17498c28c6
commit 8de6d9db05
8 changed files with 28 additions and 63 deletions
+1 -1
View File
@@ -55,7 +55,7 @@ public:
ABuffer();
virtual ~ABuffer();
virtual void resolve();
virtual void resolve(float blackoutFactor);
virtual bool initialize() = 0;
virtual bool reinitialize();
@@ -36,6 +36,8 @@ public:
virtual ~ABufferFramebuffer();
virtual bool initialize();
void resolve(float blackoutFactor);
virtual void clear();
virtual void preRender();
virtual void postRender();