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Moving global blackout factor into RenderEngine
Cleanup of Abuffer implementations
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@@ -59,6 +59,9 @@ void ABufferFramebuffer::preRender() {
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void ABufferFramebuffer::postRender() {
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}
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void ABufferFramebuffer::resolve(float blackoutFactor) {
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}
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std::vector<ABuffer::fragmentData> ABufferFramebuffer::pixelData() {
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return std::vector<ABuffer::fragmentData>();
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