Moving global blackout factor into RenderEngine

Cleanup of Abuffer implementations
This commit is contained in:
Alexander Bock
2015-06-05 14:25:35 +02:00
parent 17498c28c6
commit 8de6d9db05
8 changed files with 28 additions and 63 deletions

View File

@@ -59,6 +59,9 @@ void ABufferFramebuffer::preRender() {
void ABufferFramebuffer::postRender() {
}
void ABufferFramebuffer::resolve(float blackoutFactor) {
}
std::vector<ABuffer::fragmentData> ABufferFramebuffer::pixelData() {
return std::vector<ABuffer::fragmentData>();