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https://github.com/OpenSpace/OpenSpace.git
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Move the OpenSpace unit tests from GTest to Catch2
Fix for default.scene
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111
tests/test_assetloader.cpp
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111
tests/test_assetloader.cpp
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include "catch2/catch.hpp"
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#include <openspace/documentation/documentation.h>
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#include <openspace/engine/globals.h>
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#include <openspace/engine/windowdelegate.h>
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#include <openspace/scene/assetloader.h>
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#include <openspace/scene/asset.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/scene/sceneinitializer.h>
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/util/synchronizationwatcher.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/lua/lua_helper.h>
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#include <ghoul/misc/dictionaryluaformatter.h>
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#include <exception>
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#include <memory>
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class AssetLoaderTest;
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namespace {
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int passTest(lua_State* state) {
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bool* test = reinterpret_cast<bool*>(lua_touserdata(state, lua_upvalueindex(1)));
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*test = true;
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return 0;
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}
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} // namespace
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TEST_CASE("AssetLoader: Assertion", "[assetloader]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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openspace::AssetLoader assetLoader(
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*state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/AssetLoaderTest/")
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);
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REQUIRE_NOTHROW(assetLoader.add("passassertion"));
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REQUIRE_NOTHROW(assetLoader.add("failassertion"));
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}
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TEST_CASE("AssetLoader: Basic Export Import", "[assetloader]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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openspace::AssetLoader assetLoader(
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*state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/AssetLoaderTest/")
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);
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REQUIRE_NOTHROW(assetLoader.add("require"));
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}
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TEST_CASE("AssetLoader: Asset Functions", "[assetloader]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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openspace::AssetLoader assetLoader(
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*state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/AssetLoaderTest/")
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);
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REQUIRE_NOTHROW(assetLoader.add("assetfunctionsexist"));
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}
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TEST_CASE("AssetLoader: Asset Initialization", "[assetloader]") {
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openspace::Scene scene(std::make_unique<openspace::SingleThreadedSceneInitializer>());
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ghoul::lua::LuaState* state = openspace::global::scriptEngine.luaState();
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openspace::SynchronizationWatcher syncWatcher;
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openspace::AssetLoader assetLoader(
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*state,
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&syncWatcher,
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FileSys.absolutePath("${TESTDIR}/AssetLoaderTest/")
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);
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bool passed;
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lua_pushlightuserdata(*state, &passed);
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lua_pushcclosure(*state, &passTest, 1);
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lua_setglobal(*state, "passTest");
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std::shared_ptr<openspace::Asset> asset = assetLoader.add("initialization");
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REQUIRE_NOTHROW(asset->initialize());
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REQUIRE(passed);
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}
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