Adding static Settings to Renderable (#2578)

* Add settings to Renderable to control whether the renderbin is updated based on Opacity
* Remove duplicate RenderBin specification for RenderableSphere
* Remove unnecessary RenderBin specifications of Lagrange points
* Don't automatically update the renderbin for RenderableLabel and RenderablePlane
* Remove extra `setRenderBinFromOpacity` from RenderableSpheres
* Move information about whether a renderable should be updated when disabled
* Some cleanup of Renderable class
* Don't update the renderbin automatically if the user specified the renderbin manually
This commit is contained in:
Alexander Bock
2023-04-10 20:49:01 +02:00
committed by GitHub
parent bebac26a7f
commit 9022aad479
33 changed files with 72 additions and 76 deletions
+1 -1
View File
@@ -433,7 +433,7 @@ void RenderableTrail::render(const RenderData& data, RendererTasks&) {
);
const double distance = glm::distance(trailPosWorld, data.camera.eyePositionVec3());
if (distance > _boundingSphere * DISTANCE_CULLING_RADII) {
if (distance > boundingSphere() * DISTANCE_CULLING_RADII) {
return;
}