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Untabify the rest of the source files
Update Ghoul repository
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@@ -309,7 +309,7 @@ void RenderableStars::update(const UpdateData& data) {
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glBindVertexArray(0);
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_dataIsDirty = false;
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}
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}
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if (_pointSpreadFunctionTextureIsDirty) {
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LDEBUG("Reloading Point Spread Function texture");
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