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Adapt to changes in Ghoul that made absPath return a std::filesystem::path instead of a std::string
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@@ -162,22 +162,21 @@ bool BasicVolumeRaycaster::isCameraInside(const RenderData& data,
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}
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std::string BasicVolumeRaycaster::boundsVertexShaderPath() const {
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return absPath(GlslBoundsVsPath);
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return absPath(GlslBoundsVsPath).string();
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}
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std::string BasicVolumeRaycaster::boundsFragmentShaderPath() const {
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return absPath(GlslBoundsFsPath);
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return absPath(GlslBoundsFsPath).string();
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}
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std::string BasicVolumeRaycaster::raycasterPath() const {
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return absPath(GlslRaycastPath);
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return absPath(GlslRaycastPath).string();
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}
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std::string BasicVolumeRaycaster::helperPath() const {
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return absPath(GlslHelperPath);
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return absPath(GlslHelperPath).string();
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}
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void BasicVolumeRaycaster::setTransferFunction(
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std::shared_ptr<openspace::TransferFunction> transferFunction)
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{
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