diff --git a/shaders/modules/stars/star_fs.glsl b/shaders/modules/stars/star_fs.glsl index 18b322ff07..e856d0cf72 100644 --- a/shaders/modules/stars/star_fs.glsl +++ b/shaders/modules/stars/star_fs.glsl @@ -73,7 +73,7 @@ void main() { // These can be removed once we get a better star psf texture ---abock vec4 textureColor = texture(psfTexture, texCoord); - textureColor.a = (textureColor.a - 0.25) / (0.75); + textureColor.a = (textureColor.a - 0.25) / (0.85); vec4 fullColor = textureColor * color; if (fullColor.a <= 0.125) diff --git a/shaders/modules/stars/star_ge.glsl b/shaders/modules/stars/star_ge.glsl index f5ca061ec9..79c04e333a 100644 --- a/shaders/modules/stars/star_ge.glsl +++ b/shaders/modules/stars/star_ge.glsl @@ -68,7 +68,7 @@ void main() { float M = vs_brightness[0].z; M = clamp(M, 1.0, 5.0); - float modifiedSpriteSize = exp((-18 - M) * 0.871) * 200000 ; + float modifiedSpriteSize = exp((-5 - M) * 0.871); for(int i = 0; i < 4; i++){ vec4 p1 = gl_in[0].gl_Position; diff --git a/src/rendering/stars/renderablestars.cpp b/src/rendering/stars/renderablestars.cpp index 8294fa3171..2a4ff6dedb 100644 --- a/src/rendering/stars/renderablestars.cpp +++ b/src/rendering/stars/renderablestars.cpp @@ -499,7 +499,7 @@ void RenderableStars::createDataSlice(ColorOption option) { float distLy = _fullData[i + 6]; float normalizedDist = (distLy - minDistance) / (maxDistance - minDistance); - float distance = 18.f - normalizedDist / 2.f ; + float distance = 18.f - normalizedDist / 1.f ; psc position = psc(glm::vec4(p, distance));