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More GLM initialization fixes
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@@ -338,7 +338,7 @@ void GUI::initializeGL() {
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{
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unsigned char* texData;
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glm::ivec2 texSize;
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glm::ivec2 texSize = glm::ivec2(0);
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for (int i = 0; i < nWindows; ++i) {
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//_contexts[i] = ImGui::CreateContext();
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ImGui::SetCurrentContext(_contexts[i]);
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