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More GLM initialization fixes
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@@ -719,7 +719,7 @@ void RenderableMultiresVolume::update(const UpdateData& data) {
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if (_raycaster) {
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glm::mat4 transform = glm::translate(
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glm::mat4(1.0),
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glm::mat4(1.f),
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static_cast<glm::vec3>(_translation) *
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std::pow(10.f, static_cast<float>(_scalingExponent))
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);
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