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More GLM initialization fixes
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@@ -44,9 +44,9 @@ public:
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// Stores the selected node, the cursor ID as well as the surface coordinates the
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// cursor touched
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struct SelectedBody {
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size_t id;
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SceneGraphNode* node;
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glm::dvec3 coordinates;
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size_t id = 0;
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SceneGraphNode* node = nullptr;
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glm::dvec3 coordinates = glm::dvec3(0.0);
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};
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DirectInputSolver();
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