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https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-03 17:30:04 -05:00
Add documentation to RenderableRings
Change Size to be specified in meters instead of powerscaled scalars
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@@ -24,6 +24,8 @@
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#include <modules/base/rendering/renderablerings.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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@@ -39,10 +41,8 @@
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namespace {
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const std::string _loggerCat = "RenderableRings";
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const std::string KeySize = "Size";
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const std::string KeyTexture = "Texture";
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const std::string KeyFrame = "Frame";
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const std::string KeyOrientation = "Orientation";
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const std::string KeySize = "Size";
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const std::string KeyOffset = "Offset";
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const std::string KeyNightFactor = "NightFactor";
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const std::string KeyTransparency = "Transparency";
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@@ -50,10 +50,48 @@ namespace {
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namespace openspace {
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Documentation RenderableRings::Documentation() {
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using namespace documentation;
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return {
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"Renderable Rings",
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"base_renderable_rings",
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{
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{
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"Type",
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new StringEqualVerifier("RenderableRings"),
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"",
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Optional::No
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},
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{
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KeyTexture,
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new StringVerifier,
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"The one dimensional texture that is used for both sides of the ring.",
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Optional::No
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},
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{
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KeySize,
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new DoubleVerifier,
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"The radius of the rings in meters.",
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Optional::No
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},
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{
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KeyOffset,
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new DoubleVector2Verifier,
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"The offset that is used to limit the width of the rings. Each of the "
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"two values is a value between 0 and 1, where 0 is the center of the "
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"ring and 1 is the maximum extent at the radius. If this value is, for "
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"example {0.5, 1.0}, the ring is only shown between radius/2 and radius. "
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"It defaults to {0.0, 1.0}.",
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Optional::Yes
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}
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}
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};
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}
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RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _texturePath("texture", "Texture")
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, _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(1.f, 25.f))
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, _size("size", "Size", 1.f, 0.f, std::pow(1.f, 25.f))
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, _offset("offset", "Texture Offset", glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
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, _nightFactor("nightFactor", "Night Factor", 0.33f, 0.f, 1.f)
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, _transparency("transparency", "Transparency", 0.15f, 0.f, 1.f)
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@@ -65,38 +103,26 @@ RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary)
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, _vertexPositionBuffer(0)
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, _planeIsDirty(false)
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{
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glm::vec2 size;
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dictionary.getValue(KeySize, size);
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_size = size;
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if (dictionary.hasKeyAndValue<std::string>(KeyFrame)) {
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_frame = dictionary.value<std::string>(KeyFrame);
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}
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if (dictionary.hasKeyAndValue<glm::mat3>(KeyOrientation)) {
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_orientation = dictionary.value<glm::mat3>(KeyOrientation);
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}
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using ghoul::filesystem::File;
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documentation::testSpecificationAndThrow(
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Documentation(),
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dictionary,
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"RenderableRings"
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);
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double size = dictionary.value<double>(KeySize);
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_size = size;
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setBoundingSphere(PowerScaledScalar::CreatePSS(size));
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_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
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_textureFile = std::make_unique<File>(_texturePath);
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if (dictionary.hasKeyAndValue<std::string>(KeyTexture)) {
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_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
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_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
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}
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if (dictionary.hasKeyAndValue<glm::vec2>(KeyOffset)) {
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glm::vec2 off = dictionary.value<glm::vec2>(KeyOffset);
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_offset = off;
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}
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if (dictionary.hasKeyAndValue<float>(KeyNightFactor)) {
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float v = dictionary.value<float>(KeyNightFactor);
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_nightFactor = v;
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}
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if (dictionary.hasKeyAndValue<float>(KeyTransparency)) {
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float v = dictionary.value<float>(KeyTransparency);
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_transparency = v;
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}
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addProperty(_offset);
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addProperty(_size);
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@@ -105,15 +131,10 @@ RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary)
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addProperty(_texturePath);
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_texturePath.onChange([&](){ loadTexture(); });
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_textureFile->setCallback(
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[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
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);
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_textureFile->setCallback([&](const File&) { _textureIsDirty = true; });
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addProperty(_nightFactor);
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addProperty(_transparency);
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setBoundingSphere(_size.value());
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}
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bool RenderableRings::isReady() const {
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@@ -155,10 +176,8 @@ bool RenderableRings::deinitialize() {
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_texture = nullptr;
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RenderEngine& renderEngine = OsEng.renderEngine();
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if (_shader) {
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renderEngine.removeRenderProgram(_shader);
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_shader = nullptr;
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}
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renderEngine.removeRenderProgram(_shader);
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_shader = nullptr;
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return true;
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}
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@@ -166,15 +185,27 @@ bool RenderableRings::deinitialize() {
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void RenderableRings::render(const RenderData& data) {
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_shader->activate();
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", glm::mat4(_orientation * _state));
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)));
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glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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_shader->setUniform(
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"modelViewProjectionTransform",
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
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);
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_shader->setUniform("textureOffset", _offset);
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_shader->setUniform("transparency", _transparency);
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_shader->setUniform("_nightFactor", _nightFactor);
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_shader->setUniform("sunPosition", _sunPosition);
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_shader->setUniform(
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"sunPosition",
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_sunPosition
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);
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setPscUniforms(*_shader.get(), data.camera, data.position);
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setPscUniforms(*_shader, data.camera, data.position);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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@@ -204,29 +235,23 @@ void RenderableRings::update(const UpdateData& data) {
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loadTexture();
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_textureIsDirty = false;
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}
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if (!_frame.empty()) {
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_state = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time);
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}
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_sunPosition =
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OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition() -
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_sunPosition = OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition() -
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data.modelTransform.translation;
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}
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void RenderableRings::loadTexture() {
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if (_texturePath.value() != "") {
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std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
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std::unique_ptr<ghoul::opengl::Texture> texture =
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ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
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if (texture) {
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LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
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_texture = std::move(texture);
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// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
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// _texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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_texture->uploadTexture();
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_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
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_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
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_textureFile->setCallback(
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[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
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@@ -236,19 +261,15 @@ void RenderableRings::loadTexture() {
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}
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void RenderableRings::createPlane() {
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// ============================
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// GEOMETRY (quad)
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// ============================
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const GLfloat size = _size.value()[0];
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const GLfloat w = _size.value()[1];
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const GLfloat size = _size.value();
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const GLfloat vertex_data[] = {
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// x y z w s t
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-size, -size, 0.f, w, 0.f, 0.f,
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size, size, 0.f, w, 1.f, 1.f,
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-size, size, 0.f, w, 0.f, 1.f,
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-size, -size, 0.f, w, 0.f, 0.f,
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size, -size, 0.f, w, 1.f, 0.f,
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size, size, 0.f, w, 1.f, 1.f,
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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-size, size, 0.f, 0.f, 0.f, 1.f,
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-size, -size, 0.f, 0.f, 0.f, 0.f,
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size, -size, 0.f, 0.f, 1.f, 0.f,
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size, size, 0.f, 0.f, 1.f, 1.f,
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};
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glBindVertexArray(_quad); // bind array
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@@ -27,6 +27,7 @@
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#include <openspace/rendering/renderable.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/properties/vectorproperty.h>
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#include <openspace/util/updatestructures.h>
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@@ -54,12 +55,14 @@ public:
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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static openspace::Documentation Documentation();
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private:
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void loadTexture();
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void createPlane();
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properties::StringProperty _texturePath;
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properties::Vec2Property _size;
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properties::FloatProperty _size;
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properties::Vec2Property _offset;
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properties::FloatProperty _nightFactor;
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properties::FloatProperty _transparency;
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@@ -72,11 +75,7 @@ private:
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GLuint _quad;
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GLuint _vertexPositionBuffer;
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bool _planeIsDirty;
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std::string _frame;
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glm::mat3 _orientation;
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glm::mat3 _state;
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glm::vec3 _sunPosition;
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};
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