mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-01 16:29:43 -05:00
Rename TileAndTransform to ChunkTile
This commit is contained in:
@@ -109,7 +109,7 @@ namespace globebrowsing {
|
||||
|
||||
size_t HEIGHT_CHANNEL = 0;
|
||||
const TileProviderGroup& heightmaps = tileProviderManager->getTileProviderGroup(LayeredTextures::HeightMaps);
|
||||
std::vector<TileAndTransform> tiles = TileSelector::getTilesSortedByHighestResolution(heightmaps, _tileIndex);
|
||||
std::vector<ChunkTile> tiles = TileSelector::getTilesSortedByHighestResolution(heightmaps, _tileIndex);
|
||||
bool lastHadMissingData = true;
|
||||
for (auto tile : tiles) {
|
||||
bool goodTile = tile.tile.status == Tile::Status::OK;
|
||||
|
||||
@@ -126,12 +126,12 @@ namespace globebrowsing {
|
||||
LayeredTextures::BlendLayerSuffixes blendLayerSuffix,
|
||||
size_t layerIndex,
|
||||
ghoul::opengl::TextureUnit& texUnit,
|
||||
const TileAndTransform& tileAndTransform)
|
||||
const ChunkTile& chunkTile)
|
||||
{
|
||||
// Blend tile with two parents
|
||||
// The texture needs a unit to sample from
|
||||
texUnit.activate();
|
||||
tileAndTransform.tile.texture->bind();
|
||||
chunkTile.tile.texture->bind();
|
||||
|
||||
uniformIdHandler->programObject().setUniform(
|
||||
uniformIdHandler->getId(
|
||||
@@ -146,14 +146,14 @@ namespace globebrowsing {
|
||||
blendLayerSuffix,
|
||||
layerIndex,
|
||||
LayeredTextures::GlslTileDataId::uvTransform_uvScale),
|
||||
tileAndTransform.uvTransform.uvScale);
|
||||
chunkTile.uvTransform.uvScale);
|
||||
uniformIdHandler->programObject().setUniform(
|
||||
uniformIdHandler->getId(
|
||||
textureCategory,
|
||||
blendLayerSuffix,
|
||||
layerIndex,
|
||||
LayeredTextures::GlslTileDataId::uvTransform_uvOffset),
|
||||
tileAndTransform.uvTransform.uvOffset);
|
||||
chunkTile.uvTransform.uvOffset);
|
||||
}
|
||||
|
||||
void ChunkRenderer::setLayerSettingsUniforms(
|
||||
@@ -257,11 +257,11 @@ namespace globebrowsing {
|
||||
auto tileProvider = it->get();
|
||||
|
||||
// Get the texture that should be used for rendering
|
||||
TileAndTransform tileAndTransform = TileSelector::getHighestResolutionTile(tileProvider, tileIndex);
|
||||
if (tileAndTransform.tile.status == Tile::Status::Unavailable) {
|
||||
tileAndTransform.tile = tileProvider->getDefaultTile();
|
||||
tileAndTransform.uvTransform.uvOffset = { 0, 0 };
|
||||
tileAndTransform.uvTransform.uvScale = { 1, 1 };
|
||||
ChunkTile chunkTile = TileSelector::getHighestResolutionTile(tileProvider, tileIndex);
|
||||
if (chunkTile.tile.status == Tile::Status::Unavailable) {
|
||||
chunkTile.tile = tileProvider->getDefaultTile();
|
||||
chunkTile.uvTransform.uvOffset = { 0, 0 };
|
||||
chunkTile.uvTransform.uvScale = { 1, 1 };
|
||||
}
|
||||
|
||||
activateTileAndSetTileUniforms(
|
||||
@@ -270,13 +270,13 @@ namespace globebrowsing {
|
||||
LayeredTextures::BlendLayerSuffixes::none,
|
||||
i,
|
||||
texUnits[category][i].blendTexture0,
|
||||
tileAndTransform);
|
||||
chunkTile);
|
||||
|
||||
// If blending is enabled, two more textures are needed
|
||||
if (layeredTexturePreprocessingData.layeredTextureInfo[category].layerBlendingEnabled) {
|
||||
TileAndTransform tileAndTransformParent1 = TileSelector::getHighestResolutionTile(tileProvider, tileIndex, 1);
|
||||
if (tileAndTransformParent1.tile.status == Tile::Status::Unavailable) {
|
||||
tileAndTransformParent1 = tileAndTransform;
|
||||
ChunkTile chunkTileParent1 = TileSelector::getHighestResolutionTile(tileProvider, tileIndex, 1);
|
||||
if (chunkTileParent1.tile.status == Tile::Status::Unavailable) {
|
||||
chunkTileParent1 = chunkTile;
|
||||
}
|
||||
activateTileAndSetTileUniforms(
|
||||
programUniformHandler,
|
||||
@@ -284,11 +284,11 @@ namespace globebrowsing {
|
||||
LayeredTextures::BlendLayerSuffixes::Parent1,
|
||||
i,
|
||||
texUnits[category][i].blendTexture1,
|
||||
tileAndTransformParent1);
|
||||
chunkTileParent1);
|
||||
|
||||
TileAndTransform tileAndTransformParent2 = TileSelector::getHighestResolutionTile(tileProvider, tileIndex, 2);
|
||||
if (tileAndTransformParent2.tile.status == Tile::Status::Unavailable) {
|
||||
tileAndTransformParent2 = tileAndTransformParent1;
|
||||
ChunkTile chunkTileParent2 = TileSelector::getHighestResolutionTile(tileProvider, tileIndex, 2);
|
||||
if (chunkTileParent2.tile.status == Tile::Status::Unavailable) {
|
||||
chunkTileParent2 = chunkTileParent1;
|
||||
}
|
||||
activateTileAndSetTileUniforms(
|
||||
programUniformHandler,
|
||||
@@ -296,7 +296,7 @@ namespace globebrowsing {
|
||||
LayeredTextures::BlendLayerSuffixes::Parent2,
|
||||
i,
|
||||
texUnits[category][i].blendTexture2,
|
||||
tileAndTransformParent2);
|
||||
chunkTileParent2);
|
||||
}
|
||||
|
||||
setLayerSettingsUniforms(
|
||||
@@ -306,8 +306,8 @@ namespace globebrowsing {
|
||||
_tileProviderManager->getTileProviderGroup(category).getActiveNamedTileProviders()[i].settings);
|
||||
|
||||
/*
|
||||
if (category == LayeredTextures::HeightMaps && tileAndTransform.tile.preprocessData) {
|
||||
//auto preprocessingData = tileAndTransform.tile.preprocessData;
|
||||
if (category == LayeredTextures::HeightMaps && chunkTile.tile.preprocessData) {
|
||||
//auto preprocessingData = chunkTile.tile.preprocessData;
|
||||
//float noDataValue = preprocessingData->noDataValues[0];
|
||||
programObject->setUniform(
|
||||
"minimumValidHeight[" + std::to_string(i) + "]",
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace globebrowsing {
|
||||
LayeredTextures::BlendLayerSuffixes blendLayerSuffix,
|
||||
size_t layerIndex,
|
||||
ghoul::opengl::TextureUnit& texUnit,
|
||||
const TileAndTransform& tileAndTransform);
|
||||
const ChunkTile& chunkTile);
|
||||
|
||||
void setLayerSettingsUniforms(
|
||||
std::shared_ptr<LayeredTextureShaderUniformIdHandler> uniformIdHandler,
|
||||
|
||||
Reference in New Issue
Block a user