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Rename TileAndTransform to ChunkTile
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@@ -297,10 +297,10 @@ namespace globebrowsing {
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geoDiffPoint.lon / geoDiffPatch.lon, geoDiffPoint.lat / geoDiffPatch.lat);
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// Transform the uv coordinates to the current tile texture
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TileAndTransform tileAndTransform = TileSelector::getHighestResolutionTile(
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ChunkTile chunkTile = TileSelector::getHighestResolutionTile(
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tileProvider.get(), chunkIdx);
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const auto& tile = tileAndTransform.tile;
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const auto& uvTransform = tileAndTransform.uvTransform;
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const auto& tile = chunkTile.tile;
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const auto& uvTransform = chunkTile.uvTransform;
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const auto& depthTransform = tileProvider->depthTransform();
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if (tile.status != Tile::Status::OK) {
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return 0;
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