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Fix manual depth test hole cutting
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@@ -105,7 +105,8 @@ private:
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UniformCache(nLightSources, lightDirectionsViewSpace, lightIntensities,
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modelViewTransform, normalTransform, projectionTransform,
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performShading, ambientIntensity, diffuseIntensity,
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specularIntensity, performManualDepthTest, gBufferDepthTexture) _uniformCache;
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specularIntensity, performManualDepthTest, gBufferDepthTexture,
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viewport, resolution) _uniformCache;
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std::vector<std::unique_ptr<LightSource>> _lightSources;
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