mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-26 05:58:48 -05:00
Merge pull request #1048 from OpenSpace/feature/distancelabels
Feature/distancelabels
This commit is contained in:
@@ -31,19 +31,19 @@
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/glm.h>
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#include <ghoul/filesystem/cachemanager.h>
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#include <ghoul/misc/crc32.h>
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#include <ghoul/misc/templatefactory.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/font/fontmanager.h>
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#include <ghoul/font/fontrenderer.h>
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#include <ghoul/io/texture/texturereader.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/crc32.h>
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#include <ghoul/misc/defer.h>
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#include <ghoul/misc/templatefactory.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/glm.h>
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#include <glm/gtx/string_cast.hpp>
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namespace {
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@@ -640,8 +640,8 @@ void RenderableLabels::render(const RenderData& data, RendererTasks&) {
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data.camera.positionVec3(),
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data.modelTransform.translation
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);
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float sUnit = getUnit(_fadeStartUnitOption);
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float eUnit = getUnit(_fadeEndUnitOption);
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float sUnit = unit(_fadeStartUnitOption);
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float eUnit = unit(_fadeEndUnitOption);
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float startX = _fadeStartDistance * sUnit;
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float endX = _fadeEndDistance * eUnit;
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//fadeInVariable = changedPerlinSmoothStepFunc(distanceNodeToCamera, startX, endX);
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@@ -683,8 +683,6 @@ void RenderableLabels::render(const RenderData& data, RendererTasks&) {
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//}
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}
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void RenderableLabels::update(const UpdateData&) {
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}
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void RenderableLabels::setLabelText(const std::string & newText) {
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_labelText = newText;
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@@ -768,49 +766,22 @@ float RenderableLabels::linearSmoothStepFunc(float x, float startX, float endX,
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}
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}
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float RenderableLabels::getUnit(int unit) const {
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float scale = 0.f;
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float RenderableLabels::unit(int unit) const {
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switch (static_cast<Unit>(unit)) {
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case Meter:
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scale = 1.f;
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break;
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case Kilometer:
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scale = 1e3;
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break;
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case Megameter:
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scale = 1e6;
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break;
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case Gigameter:
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scale = 1e9;
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break;
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case AU:
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scale = 149597870700.f;
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break;
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case Terameter:
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scale = 1e12;
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break;
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case Petameter:
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scale = 1e15;
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break;
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case Parsec:
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scale = static_cast<float>(PARSEC);
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break;
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case Kiloparsec:
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scale = static_cast<float>(1e3 * PARSEC);
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break;
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case Megaparsec:
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scale = static_cast<float>(1e6 * PARSEC);
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break;
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case Gigaparsec:
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scale = static_cast<float>(1e9 * PARSEC);
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break;
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case GigalightYears:
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scale = static_cast<float>(306391534.73091 * PARSEC);
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break;
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case Meter: return 1.f;
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case Kilometer: return 1e3;
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case Megameter: return 1e6;
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case Gigameter: return 1e9;
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case AU: return 149597870700.f;
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case Terameter: return 1e12;
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case Petameter: return 1e15;
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case Parsec: return static_cast<float>(PARSEC);
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case Kiloparsec: return static_cast<float>(1e3 * PARSEC);
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case Megaparsec: return static_cast<float>(1e6 * PARSEC);
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case Gigaparsec: return static_cast<float>(1e9 * PARSEC);
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case GigalightYears: return static_cast<float>(306391534.73091 * PARSEC);
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default: throw std::logic_error("Missing case label");
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}
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return scale;
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}
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} // namespace openspace
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@@ -64,7 +64,6 @@ public:
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bool isReady() const override;
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void update(const UpdateData& data) override;
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static documentation::Documentation Documentation();
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@@ -73,7 +72,12 @@ public:
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protected:
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properties::OptionProperty _blendMode;
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private:
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float unit(int unit) const;
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// Data may require some type of transformation prior the spice transformation being
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// applied.
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glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
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enum Unit {
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Meter = 0,
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Kilometer,
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@@ -89,6 +93,7 @@ private:
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GigalightYears
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};
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private:
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void renderLabels(const RenderData& data, const glm::dmat4& modelViewProjectionMatrix,
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const glm::dvec3& orthoRight, const glm::dvec3& orthoUp, float fadeInVariable);
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@@ -97,8 +102,6 @@ private:
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float linearSmoothStepFunc(float x, float startX, float endX, float sUnit,
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float eUnit) const;
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float getUnit(int unit) const;
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properties::Vec4Property _labelColor;
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properties::FloatProperty _labelSize;
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properties::FloatProperty _fontSize;
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@@ -123,10 +126,6 @@ private:
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std::string _labelFile;
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std::string _colorOptionString;
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std::string _datavarSizeOptionString;
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// Data may require some type of transformation prior the spice transformation being
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// applied.
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glm::dmat4 _transformationMatrix = glm::dmat4(1.0);
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};
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} // namespace openspace
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@@ -34,9 +34,11 @@
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#include <openspace/scene/translation.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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constexpr const char* _loggerCat = "RenderableNodeLine";
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constexpr const char* ProgramName = "NodeLineProgram";
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constexpr const char* Root = "Root";
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@@ -44,12 +46,14 @@ namespace {
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"StartNode",
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"Start Node",
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"The identifier of the node the line starts from. "
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"Defaults to 'Root' if not specified. "
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};
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constexpr openspace::properties::Property::PropertyInfo EndNodeInfo = {
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"EndNode",
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"End Node",
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"The identifier of the node the line ends at. "
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"Defaults to 'Root' if not specified. "
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};
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constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
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@@ -63,6 +67,22 @@ namespace {
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"Line Width",
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"This value specifies the line width."
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};
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// Returns a position that is relative to the current anchor node. This is a method to
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// handle precision problems that occur when approaching a line end point
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glm::dvec3 coordinatePosFromAnchorNode(const glm::dvec3& worldPos) {
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using namespace openspace;
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glm::dvec3 anchorNodePos(0.0);
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const interaction::OrbitalNavigator& nav =
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global::navigationHandler.orbitalNavigator();
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if (nav.anchorNode()) {
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anchorNodePos = nav.anchorNode()->worldPosition();
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}
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glm::dvec3 diffPos = worldPos - anchorNodePos;
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return diffPos;
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}
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} // namespace
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namespace openspace {
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@@ -76,13 +96,13 @@ documentation::Documentation RenderableNodeLine::Documentation() {
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{
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StartNodeInfo.identifier,
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new StringVerifier,
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Optional::No,
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Optional::Yes,
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StartNodeInfo.description
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},
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{
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EndNodeInfo.identifier,
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new StringVerifier,
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Optional::No,
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Optional::Yes,
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EndNodeInfo.description
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},
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{
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@@ -114,8 +134,13 @@ RenderableNodeLine::RenderableNodeLine(const ghoul::Dictionary& dictionary)
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"RenderableNodeLine"
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);
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_start = dictionary.value<std::string>(StartNodeInfo.identifier);
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_end = dictionary.value<std::string>(EndNodeInfo.identifier);
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if (dictionary.hasKey(StartNodeInfo.identifier)) {
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_start = dictionary.value<std::string>(StartNodeInfo.identifier);
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}
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if (dictionary.hasKey(EndNodeInfo.identifier)) {
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_end = dictionary.value<std::string>(EndNodeInfo.identifier);
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}
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if (dictionary.hasKey(LineColorInfo.identifier)) {
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_lineColor = dictionary.value<glm::vec3>(LineColorInfo.identifier);
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@@ -124,6 +149,9 @@ RenderableNodeLine::RenderableNodeLine(const ghoul::Dictionary& dictionary)
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_lineWidth = static_cast<float>(dictionary.value<double>(LineWidthInfo.identifier));
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}
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_start.onChange([&]() { validateNodes(); });
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_end.onChange([&]() { validateNodes(); });
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addProperty(_start);
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addProperty(_end);
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addProperty(_lineColor);
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@@ -131,6 +159,18 @@ RenderableNodeLine::RenderableNodeLine(const ghoul::Dictionary& dictionary)
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addProperty(_opacity);
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}
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double RenderableNodeLine::distance() const {
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return glm::distance(_startPos, _endPos);
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}
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std::string RenderableNodeLine::start() const {
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return _start;
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}
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std::string RenderableNodeLine::end() const {
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return _end;
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}
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void RenderableNodeLine::initializeGL() {
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_program = BaseModule::ProgramObjectManager.request(
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ProgramName,
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@@ -156,7 +196,6 @@ void RenderableNodeLine::initializeGL() {
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}
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void RenderableNodeLine::deinitializeGL() {
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glDeleteVertexArrays(1, &_vaoId);
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_vaoId = 0;
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@@ -183,19 +222,21 @@ void RenderableNodeLine::unbindGL() {
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glBindVertexArray(0);
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}
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void RenderableNodeLine::bindGL()
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{
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void RenderableNodeLine::bindGL() {
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glBindVertexArray(_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
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}
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void RenderableNodeLine::updateVertexData()
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{
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void RenderableNodeLine::updateVertexData() {
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_vertexArray.clear();
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// Update the positions of the nodes
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_startPos = getCoordinatePosFromAnchorNode(global::renderEngine.scene()->sceneGraphNode(_start)->worldPosition());
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_endPos = getCoordinatePosFromAnchorNode(global::renderEngine.scene()->sceneGraphNode(_end)->worldPosition());
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_startPos = coordinatePosFromAnchorNode(
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global::renderEngine.scene()->sceneGraphNode(_start)->worldPosition()
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);
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_endPos = coordinatePosFromAnchorNode(
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global::renderEngine.scene()->sceneGraphNode(_end)->worldPosition()
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);
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_vertexArray.push_back(_startPos.x);
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_vertexArray.push_back(_startPos.y);
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@@ -215,14 +256,13 @@ void RenderableNodeLine::updateVertexData()
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GL_DYNAMIC_DRAW
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);
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//update vertex attributes
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// update vertex attributes
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glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
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unbindGL();
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}
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void RenderableNodeLine::render(const RenderData& data, RendererTasks&) {
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updateVertexData();
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_program->activate();
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@@ -230,7 +270,10 @@ void RenderableNodeLine::render(const RenderData& data, RendererTasks&) {
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glm::dmat4 anchorTranslation(1.0);
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// Update anchor node information, used to counter precision problems
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if (global::navigationHandler.orbitalNavigator().anchorNode()) {
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anchorTranslation = glm::translate(glm::dmat4(1.0), global::navigationHandler.orbitalNavigator().anchorNode()->worldPosition());
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anchorTranslation = glm::translate(
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glm::dmat4(1.0),
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global::navigationHandler.orbitalNavigator().anchorNode()->worldPosition()
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);
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}
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const glm::dmat4 modelTransform =
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@@ -251,8 +294,12 @@ void RenderableNodeLine::render(const RenderData& data, RendererTasks&) {
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GLfloat currentLineWidth;
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glGetFloatv(GL_LINE_WIDTH, ¤tLineWidth);
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GLenum blendEquationRGB, blendEquationAlpha, blendDestAlpha,
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blendDestRGB, blendSrcAlpha, blendSrcRGB;
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GLenum blendEquationRGB;
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GLenum blendEquationAlpha;
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GLenum blendDestAlpha;
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GLenum blendDestRGB;
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GLenum blendSrcAlpha;
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GLenum blendSrcRGB;
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glGetIntegerv(GL_BLEND_EQUATION_RGB, &blendEquationRGB);
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glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &blendEquationAlpha);
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glGetIntegerv(GL_BLEND_DST_ALPHA, &blendDestAlpha);
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@@ -284,22 +331,19 @@ void RenderableNodeLine::render(const RenderData& data, RendererTasks&) {
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}
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}
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/* Returns a position that is relative to the current
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anchor node. This is a method to handle precision
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problems that occur when approaching a line end point */
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glm::dvec3 RenderableNodeLine::getCoordinatePosFromAnchorNode(glm::dvec3 worldPos) {
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glm::dvec3 anchorNodePos(0);
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if (global::navigationHandler.orbitalNavigator().anchorNode()) {
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anchorNodePos = global::navigationHandler.orbitalNavigator().anchorNode()->worldPosition();
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void RenderableNodeLine::validateNodes() {
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if (!global::renderEngine.scene()->sceneGraphNode(_start)) {
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LERROR(fmt::format(
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"There is no scenegraph node with id {}, defaults to 'Root'", _start
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));
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_start = Root;
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}
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if (!global::renderEngine.scene()->sceneGraphNode(_end)) {
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LERROR(fmt::format(
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"There is no scenegraph node with id {}, defaults to 'Root'", _end
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));
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_end = Root;
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}
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glm::dvec3 diffPos = glm::dvec3(worldPos.x - anchorNodePos.x, worldPos.y - anchorNodePos.y,
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worldPos.z - anchorNodePos.z);
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return diffPos;
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}
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} // namespace openspace
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@@ -34,11 +34,10 @@
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#include <ghoul/glm.h>
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namespace ghoul::opengl { class ProgramObject; }
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namespace openspace::documentation { struct Documentation; }
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namespace openspace {
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namespace documentation { struct Documentation; }
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class Translation;
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/**
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@@ -50,7 +49,13 @@ public:
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~RenderableNodeLine() = default;
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static documentation::Documentation Documentation();
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// Get the distance between the start and end node
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double distance() const;
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std::string start() const;
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std::string end() const;
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private:
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void initializeGL() override;
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void deinitializeGL() override;
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@@ -58,12 +63,11 @@ private:
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bool isReady() const override;
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void updateVertexData();
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void render(const RenderData& data, RendererTasks& rendererTask) override;
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void validateNodes();
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void unbindGL();
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void bindGL();
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glm::dvec3 getCoordinatePosFromAnchorNode(glm::dvec3 worldPos);
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ghoul::opengl::ProgramObject* _program;
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/// The vertex attribute location for position
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/// must correlate to layout location in vertex shader
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