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renamed osparallelconnection to parallel connection. Updated all files and CMakeLists to use new name.
started rebase work on parallel connection
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2015 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __PARALLELCONNECTION_H__
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#define __PARALLELCONNECTION_H__
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//openspace includes
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/util/powerscaledcoordinate.h>
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//glm includes
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#include <glm/gtx/quaternion.hpp>
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//std includes
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#include <string>
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#include <vector>
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#include <atomic>
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#include <thread>
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#include <sstream>
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#include <mutex>
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#ifdef __WIN32__
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#endif
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#if defined(__WIN32__) || defined(__MING32__) || defined(__MING64__)
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typedef size_t _SOCKET;
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#else
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typedef int _SOCKET;
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#include <netdb.h>
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#endif
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namespace openspace{
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namespace network{
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struct StreamDataKeyframe{
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glm::quat _viewRotationQuat;
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psc _position;
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double _timeStamp;
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void serialize(std::vector<char> &buffer){
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//add position
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buffer.insert(buffer.end(), reinterpret_cast<char*>(&_position), reinterpret_cast<char*>(&_position) + sizeof(_position));
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//add orientation
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buffer.insert(buffer.end(), reinterpret_cast<char*>(&_viewRotationQuat), reinterpret_cast<char*>(&_viewRotationQuat) + sizeof(_viewRotationQuat));
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//add timestamp
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buffer.insert(buffer.end(), reinterpret_cast<char*>(&_timeStamp), reinterpret_cast<char*>(&_timeStamp) + sizeof(_timeStamp));
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};
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void deserialize(const std::vector<char> &buffer){
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int offset = 0;
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int size = 0;
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//position
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size = sizeof(_position);
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memcpy(&_position, buffer.data() + offset, size);
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offset += size;
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//orientation
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size = sizeof(_viewRotationQuat);
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memcpy(&_viewRotationQuat, buffer.data() + offset, size);
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offset += size;
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//timestamp
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size = sizeof(_timeStamp);
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memcpy(&_timeStamp, buffer.data() + offset, size);
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};
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};
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class ParallelConnection{
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public:
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ParallelConnection();
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~ParallelConnection();
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void clientConnect();
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void disconnect();
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void setPort(const std::string &port);
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std::string port();
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void setAddress(const std::string &address);
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std::string address();
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void setName(const std::string& name);
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std::string name();
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void setSocket(_SOCKET socket);
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_SOCKET clientSocket();
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void setHost(bool host);
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bool isHost();
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bool isRunning();
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void requestHostship();
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void setPassword(const std::string &password);
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void sendScript(const std::string script);
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enum MessageTypes{
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Authentication=0,
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Initialization,
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StreamData,
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Script,
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HostInfo,
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InitializationRequest,
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HostshipRequest
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};
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* remote OS parallel connection. The functions contained are
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* -
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* \return The Lua library that contains all Lua functions available to affect the
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* interaction
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*/
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static scripting::ScriptEngine::LuaLibrary luaLibrary();
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protected:
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private:
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//@TODO change this into the ghoul hasher for client AND server
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uint32_t hash(const std::string &val){
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uint32_t hashVal = 0, i;
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size_t len = val.length();
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for (hashVal = i = 0; i < len; ++i){
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hashVal += val.c_str()[i];
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hashVal += (hashVal << 10);
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hashVal ^= (hashVal >> 6);
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}
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hashVal += (hashVal << 3);
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hashVal ^= (hashVal >> 11);
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hashVal += (hashVal << 15);
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return hashVal;
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};
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void writeHeader(std::vector<char> &buffer);
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void closeSocket();
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bool initNetworkAPI();
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void connection(addrinfo *info);
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void authenticate();
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void communicate();
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void delegateDecoding(int type);
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void decodeAuthenticationMessage();
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void decodeInitializationMessage();
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void decodeDataMessage();
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void decodeScript();
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void decodeHostInfoMessage();
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void decodeInitializationRequestMessage();
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void broadcast();
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int headerSize();
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int receiveData(_SOCKET & socket, std::vector<char> &buffer, int length, int flags);
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int _headerSize;
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uint32_t _passCode;
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std::string _port;
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std::string _address;
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std::string _name;
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_SOCKET _clientSocket;
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std::thread *_connectionThread;
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std::thread *_broadcastThread;
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std::atomic<bool> _isRunning;
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std::atomic<bool> _isHost;
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};
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} // namespace network
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} // namespace openspace
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#endif // __OSPARALLELCONNECTION_H__
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