Added RenderablePlane

- Only first version of the RenderablePlane

Todo:
- Support rotation of planes
- Support billboarding
- Support different local origin (LowerLeft, LowerRight, Center...)
This commit is contained in:
Jonas Strandstedt
2014-10-10 15:18:16 +02:00
parent fdd0efccfc
commit 9adc1e69fa
7 changed files with 377 additions and 4 deletions

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@@ -0,0 +1,70 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef RENDERABLEPLANE_H_
#define RENDERABLEPLANE_H_
// open space includes
#include <openspace/rendering/renderable.h>
#include <openspace/util/updatestructures.h>
// ghoul includes
#include <openspace/properties/stringproperty.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
namespace openspace {
struct LinePoint;
class RenderablePlane : public Renderable {
enum class Origin {
LowerLeft, LowerRight, UpperLeft, UpperRight, Center
};
public:
RenderablePlane(const ghoul::Dictionary& dictionary);
~RenderablePlane();
bool initialize();
bool deinitialize();
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
void loadTexture();
properties::StringProperty _texturePath;
glm::vec2 _size;
Origin _origin;
ghoul::opengl::ProgramObject* _shader;
ghoul::opengl::Texture* _texture;
GLuint _quad;
};
} // namespace openspace
#endif // RENDERABLEFIELDLINES_H_

57
shaders/plane_fs.glsl Normal file
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version 430
uniform float time;
uniform sampler2D texture1;
in vec2 vs_st;
in vec4 vs_position;
#include "ABuffer/abufferStruct.hglsl"
#include "ABuffer/abufferAddToBuffer.hglsl"
#include "PowerScaling/powerScaling_fs.hglsl"
void main()
{
vec4 position = vs_position;
float depth = pscDepth(position);
vec4 diffuse;
if(gl_FrontFacing)
diffuse = texture(texture1, vs_st);
else
diffuse = texture(texture1, vec2(1-vs_st.s,vs_st.t));
//vec4 diffuse = vec4(1,vs_st,1);
//vec4 diffuse = vec4(1,0,0,1);
// if(position.w > 9.0) {
// diffuse = vec4(1,0,0,1);
// }
ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);
addToBuffer(frag);
discard;
}

49
shaders/plane_vs.glsl Normal file
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version 430
uniform mat4 ViewProjection;
uniform mat4 ModelTransform;
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec2 in_st;
out vec2 vs_st;
out vec4 vs_position;
out float s;
#include "PowerScaling/powerScaling_vs.hglsl"
void main()
{
vec4 tmp = in_position;
vec4 position = pscTransform(tmp, ModelTransform);
vs_position = tmp;
vs_st = in_st;
position = ViewProjection * position;
gl_Position = z_normalization(position);
}

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@@ -0,0 +1,188 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/rendering/renderableplane.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/constants.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/opengl/texturereader.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const std::string _loggerCat = "RenderablePlane";
const std::string keyFieldlines = "Fieldlines";
const std::string keyFilename = "File";
const std::string keyHints = "Hints";
const std::string keyShaders = "Shaders";
const std::string keyVertexShader = "VertexShader";
const std::string keyFragmentShader = "FragmentShader";
}
namespace openspace {
RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("texture", "Texture")
, _size(glm::vec2(1,1))
, _origin(Origin::Center)
, _shader(nullptr)
, _texture(nullptr)
, _quad(0)
{
dictionary.getValue("Size", _size);
std::string origin;
if (dictionary.getValue("Origin", origin)) {
if (origin == "LowerLeft") {
_origin = Origin::LowerLeft;
}
else if (origin == "LowerRight") {
_origin = Origin::LowerRight;
}
else if (origin == "UpperLeft") {
_origin = Origin::UpperLeft;
}
else if (origin == "UpperRight") {
_origin = Origin::UpperRight;
}
else if (origin == "Center") {
_origin = Origin::Center;
}
}
std::string texturePath = "";
bool success = dictionary.getValue("Texture", texturePath);
if (success)
_texturePath = findPath(texturePath);
addProperty(_texturePath);
_texturePath.onChange(std::bind(&RenderablePlane::loadTexture, this));
setBoundingSphere(_size);
}
RenderablePlane::~RenderablePlane() {
}
bool RenderablePlane::initialize() {
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat size = _size[0];
const GLfloat w = _size[1];
LDEBUG("size:" << size);
LDEBUG("w:" << w);
const GLfloat vertex_data[] = { // square of two triangles (sigh)
// x y z w s t
-size, -size, 0.0f, w, 0,1,
size, size, 0.0f, w, 1, 0,
-size, size, 0.0f, w, 0, 0,
-size, -size, 0.0f, w, 0, 1,
size, -size, 0.0f, w, 1, 1,
size, size, 0.0f, w, 1, 0,
};
GLuint vertexPositionBuffer;
glGenVertexArrays(1, &_quad); // generate array
glBindVertexArray(_quad); // bind array
glGenBuffers(1, &vertexPositionBuffer); // generate buffer
glBindBuffer(GL_ARRAY_BUFFER, vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
OsEng.ref().configurationManager().getValue("PlaneProgram", _shader);
assert(_shader);
loadTexture();
return true;
}
bool RenderablePlane::deinitialize() {
return true;
}
void RenderablePlane::render(const RenderData& data) {
if (!_shader)
return;
if (!_texture)
return;
glm::mat4 transform = glm::mat4(1.0);
//transform = glm::scale(transform, glm::vec3(0.01));
// Activate shader
_shader->activate();
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", transform);
setPscUniforms(_shader, &data.camera, data.position);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_shader->deactivate();
}
void RenderablePlane::update(const UpdateData& data) {
}
void RenderablePlane::loadTexture()
{
LDEBUG("loadTexture");
if (_texturePath.value() != "") {
LDEBUG("loadTexture2");
ghoul::opengl::Texture* texture = ghoul::opengl::loadTexture(absPath(_texturePath));
if (texture) {
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
if (_texture)
delete _texture;
_texture = texture;
}
}
}
} // namespace openspace

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@@ -213,6 +213,15 @@ bool SceneGraph::initialize()
_programs.push_back(tmpProgram);
OsEng.ref().configurationManager().setValue("GridProgram", tmpProgram);
// Plane program
tmpProgram = ProgramObject::Build("Plane",
"${SHADERS}/plane_vs.glsl",
"${SHADERS}/plane_fs.glsl",
cb);
if (!tmpProgram) return false;
_programs.push_back(tmpProgram);
OsEng.ref().configurationManager().setValue("PlaneProgram", tmpProgram);
// Done building shaders
double elapsed = std::chrono::duration_cast<second_>(clock_::now()-beginning).count();
LINFO("Time to load shaders: " << elapsed);

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@@ -32,7 +32,7 @@
#include <openspace/rendering/renderablefieldlines.h>
#include <openspace/rendering/planets/renderableplanet.h>
#include <openspace/rendering/renderablevolumeexpert.h>
#include <openspace/rendering/renderablevolumecl.h>
#include <openspace/rendering/renderableplane.h>
#include <openspace/rendering/renderablevolumegl.h>
#include <openspace/flare/flare.h>
@@ -62,8 +62,8 @@ void FactoryManager::initialize()
"RenderableStars");
_manager->factory<Renderable>()->registerClass<RenderableSphericalGrid>(
"RenderableSphericalGrid");
//_manager->factory<Renderable>()->registerClass<RenderableVolumeCL>(
// "RenderableVolumeCL");
_manager->factory<Renderable>()->registerClass<RenderablePlane>(
"RenderablePlane");
_manager->factory<Renderable>()->registerClass<RenderableVolumeGL>(
"RenderableVolumeGL");
_manager->factory<Renderable>()->registerClass<RenderableFieldlines>("RenderableFieldlines");