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Added RenderablePlane
- Only first version of the RenderablePlane Todo: - Support rotation of planes - Support billboarding - Support different local origin (LowerLeft, LowerRight, Center...)
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef RENDERABLEPLANE_H_
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#define RENDERABLEPLANE_H_
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// open space includes
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#include <openspace/rendering/renderable.h>
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#include <openspace/util/updatestructures.h>
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// ghoul includes
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#include <openspace/properties/stringproperty.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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namespace openspace {
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struct LinePoint;
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class RenderablePlane : public Renderable {
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enum class Origin {
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LowerLeft, LowerRight, UpperLeft, UpperRight, Center
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};
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public:
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RenderablePlane(const ghoul::Dictionary& dictionary);
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~RenderablePlane();
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bool initialize();
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bool deinitialize();
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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private:
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void loadTexture();
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properties::StringProperty _texturePath;
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glm::vec2 _size;
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Origin _origin;
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ghoul::opengl::ProgramObject* _shader;
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ghoul::opengl::Texture* _texture;
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GLuint _quad;
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};
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} // namespace openspace
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#endif // RENDERABLEFIELDLINES_H_
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